Friday, November 30, 2012

Diablo 3 Demon Hunter double WW ideas



Double WW since being barbarians developed after several versions of the classic tactical, and after other class also began to develop a similar style of play, example monks fans, 51 locusts. Double WW words should be given to the most elegant of the DH, so I try to study the possibility of DH double WW.

1. Tactical ideas


In fact, the idea is still to learn from the barbarians the double WW, ideas, at first the double WW appears mainly has several advantages, high trigger recovery capability with the strike back to bring high engine power to bring the battlefield the shuttle capacity as well as high DOT.

DH double WW to consider these aspects. I try to discover the Trail of Outside of the main stars of the continuing injury coupled with a very impressive effect similar to the the Barbarian double WW's triggering factor of 0.333.

Plus the skills shuttle battlefield DOT ability, Trail of Outside of the main stars in this build equivalent barbarians Little Tornado. Next you need to consider the core issue is how to reply?

This includes two aspects, back to the blood and back of Discipline. Follow the Barbarian double WW's ideas back to the blood by the strike back; while back Discipline rely on passive Night Lurker.

2. core equipment is selected


The choice of the core equipment:

Select dual wielding, the Night Prowler trigger a reason for the high attack speed.

Weapons: Danished's revenge choose to the high strike back 900, perforated, back to the financial resources the Select and white and abhorrence.

The weapons and strike back is the core of the build, of course, also choose high strike back yellow crossbow, but Dani Radha's revenge to another crossbow more choices, such as disaster abuse, or Dan crossbow sets, another The crossbow stays attack main attributes.

Pants: If you do not have the money, jewelry stays high strike back, the black thorns Mail breeches is a good choice. To select the 450 strike back, the other attributes to the financial. Of course not Inna's pants need other parts of the have movement speed affixes.

3. core skills to select

Of course, They are the above-mentioned Night Lurker and Trail of Cinders.

4. equipped with skills to select

Since no money, I set build or upgrade a low difficulty, MF for the main purpose of the MF stays relatively high while balancing DPS and EHP.

The weapon of choice Danished sets: double storm that is a gift, hit back to the AH 10 million to buy (now may not be so much), fancy 940 + hit back and 1.32 back abomination, this build Reply capacity primacy .

Another advantage is that a select Danished's sets must Discipline ceiling, so clothes can not.

Pants explained that, a month ago, 6 million D3 gold. The Pauldrons 7 million, good yellow fitted can also hold a high defensive attributes. Inna's set to select two, I feel for the poor cost high performance cloak of production, shoes only one random attribute good are too expensive, elected as a transitional installed on the MF, bought 2 million AH.

Slag Lacuni do not want to buy (no major Resistance), so choose a high MF yellow fitted, 4.5 crit hit, and some defense properties.

Need the other parts stays movement_path speed such research database, found endless long road package, the ring with movement_path the speed high MF, good set bonus, as well as a total of four random properties, low prices.

The final selection of rings, necklaces with critical chance, spent a total of less than 1500K. The other parts are the traditional choice, try to pick MF affixes, I remember a pickup distance, an average of about 500K.

Upgrade equipment to keep the total cost about 30 million Diablo 3 gold, this set equipped with some relatively high-priced parts.

Simple skills select grenade attack skills in order to return an abomination, Elemental Arrow with Nether TentaclesRune for the main output. In fact, the skills to select a lot, if you feel back to the Discipline enough, no need to carry ready to go, with their fighters or Fort.

5. upgrade

Equipped and skills focused on low difficulty MF and upgrade feeling well. If the blow back effect is difficult also good, put on Twilight witch different, may be comparable to the barbarians of the effect Lacuni, Natalya's ring, necklace.

Wednesday, November 28, 2012

Teach you to live in the harsh battlefield


How to avoid harm or less harm?

First of all, we can let the enemy can not see.

Any place where the enemy can not see, are safe. Your artillery anti can not ....

And this can not see, not just squatting on the edge of the battlefield's final. We know that the, the WOT smallest map about a range of 800 × 800, limit lit distance, but 445M, so long as you are in the distance, you either fire or maneuver are safe, which is still in The vision control the most widely Room 10. In the lower level of some of the rooms, this distance may even be reduced to 380, 330m distance, such as 59 panels vision for 380m, count the car as long and communications skills may be about 400m, but if the car is hidden not too bad 380m distance from the fire can be said to be safe, of course, established on the basis of 59 rarely with high light.

The WOT map no one is easy to have all kinds of obstacles and bushes. Accordingly, the vision of the enemy will be these barriers, grass or even just a little slant obscured. In this case, we need to see another figure 50m compulsory lit. Just keep in 50m outside, we can rely on the front said obstructions to circumvent the enemy's field of vision, so as to ensure their own safety.

Secondly, we can not let the enemy see, can not hit.

To do this, first understand the hurt from where to? Whether this bunker can be completely blocked? Which I must mention the Random Battleground more concentrated firepower opening bunker vast majority of the field can provide you with enough cover. With the passage of time, the battlefield control and strong side of the fire will gradually spread, especially mobile artillery, field absolute security bunkers will be gradually reduced until it disappears. Random Battleground strengthen the field of view on the battlefield, firepower range compression enemy space, it is the best way to provide themselves with a better defense.

Finally, the worst case, the enemy is playing.

First of thinking and hurt from where? Up Where to hurt? Then the most powerful side of the face there! This Department should be faced by high blood high the DPM, low blood face high DPH. Maybe you multi-resistant a gun on live enemy dead to protect a teammate, which brought victory.

And here there is little experience in the two cases,

Example 1: almost full of blood, E100 lit at the same time I (212) and -7, but because I hid in a lower than my body a little bit behind the rock, he is hard to hit me, and -7 at this time is a gun goods, so he went to the closing -7, and keep -7, -7 but then placed a 45-degree angle, precisely side at me, I was situation the AP successfully penetrated him the side, plus -7 penetrated his crotch, E100 lie down immediately.

Case 2: 62 a full of blood, I (261) endgame 1v1, I am near the bunker, 62a I first lit, but I did not have chance to output, 62a smoothly close 62A nearly behind from the bunker at one end around, I HE penetrated the side of the fire to lie down immediately.

These two cases are expounded from the perspective I opened artillery, in fact, since the two examples I open regardless of the heavy tank or medium tank vs artillery, as long as the blood is enough are positive Yingkang-a guns, artillery hit you front and hit the side of the result is very different. Full of blood a great chance to Great Barton positive anti-92 a gun, side, top filling the chance to lie down considerable. As in case 1, e100 almost impossible to face a normal -7 players intact, so the side facing -7 damage will not be much difference if he is to face a 212, regardless of the AP or HE, the opportunity to have a lot less damage/damage caused to him, and his anti -7 a gun taken away -7 insurable victory. 62a is the same in Case 2, 261 in addition to hitting the crotch, almost impossible positive seconds out full of blood, 62a, and his side of the face of artillery, this risk is magnified countless times.

Regardless of where, how far distance artillery, artillery attacks inevitable, reduce the chance of the artillery hit the side/top of will allow yourself to live a little longer.

Monday, November 26, 2012

Diablo 3 Expert Mode is why you should try


Expert mode is the real challenge, because you have only one life, die you have to start over. It is also because such expert mode only its indelible charm and fun. Obtained through the game's sense of accomplishment is also difficult to compare normal mode. Expert mode than normal mode for the various aspects of the many difficult, because you have to give priority to the problem of existence, and the situation of each possible accidents rapid response.

I attribute index has reached a "standard" in the experience of predecessors, but I can not remember how many times, in front of the screen in the elite reddening. Because of the widespread attack force reduction, the duration of the battle stretched dangerous conditions occur frequently. Many affixes combination is very lethal, for example, when you encounter a construction of the wall + imprisonment + blasphemy + frozen/Molten, you will obviously find terror more than the normal mode.

Why knowing will die, and there are so many players to play expert mode? Ashes spirit and love, as well as willing to challenge and unbeaten heart. Whenever monks red screen, she said, "I will come back. , Play the expert mode well prepared to greet death, but I will not just let go. How many times, a miracle happened, I successfully survived. This stimulation and excitement is really ordinary mode.

Many people say "Diablo 3" is very mediocre. No sense of accomplishment, and you can skip some and beat something you should not have to beat. The so-called role to enhance, but also through the items to increase your character's main attributes. The purgatory difficulty a variety of Contra and Super Mario, "stupid" level of difficulty did not lead to what challenges. Game very superficial economic bad. All the reason for all this is just because you play in "normal mode" - the expert mode is a whole new world, let me start from scratch and you talk about it.

Economic

Most people think that the general pattern of the economic system has been finished. Whether it is because the Bot or because the banknote soldiers the reason, most players have far more than they are supposed to be where progress. The equipment broke purgatory difficulty of little value, because the articles are not to leave the economic system and goods production too.

The items outside less than LV60 and purgatory difficulty has value. Players death will upgrade to a new role, they need new items. Before the items? Gone, consumed from the economic circle. I is not dead yet, but some of my friends' equipment loss has reached millions of Diablo 3 gold. In contrast to the common mode, this consumption economy can maintain the vitality of the expert mode.

Another reason is that the players need to equip a new shield may be able to become the savior of additional resistance allows you to safely advance purgatory difficulty. Players need to meet the challenges before first upgrading of equipment, rather than challenge or after the challenge, because you can not skip the game content, can not leapfrog to finish the work. You can not expect heaven packages of four, you need to upgrade and get more money to upgrade their equipment.

A sense of accomplishment and sense of role to enhance the substance of

For the novice, the expert mode is difficult, sometimes you may commit stupid or because of some mistakes and tragic death. Each BOSS, each group of elite, each task you have only one chance. A role does not have the opportunity again. You can only choose to kill BOSS or back to a re-. Although many players away from the expert mode, but also give you a sense of accomplishment and pride. Every time you will be dying in the face of BOSS/Elite, and then a miraculous victory over the enemy. This will force you to continue to improve and make their own powerful.

The BOSS war, only you and BOSS. Even if you know the Diablo 3 BOSS is very simple, and you will find that unless you character outbreak of a god to install, and you always live on the knife-edge. The butcher kill you the first time Hell difficulty, or Diablo kill ... your first purgatory Diablo kill ...... make you excited to stomach pains.

Purgatory

There are many players in the expert mode purgatory difficulty, but much less than the normal mode. Expert mode, you can not even think about a 55 Gold and 0 resistance rampant purgatory, you will die miserable. You need to Farm or purchase from the auction house to prepare. Progress to improve, albeit slowly, and you will slow down, but it all makes sense. Enhance this role of the expert mode in purgatory difficulty is the Blizzard want everyone to play.

Role into a sense

You care about your character and equip what will happen, especially after you put a lot of time. You need to ensure that all are the safest and best. You can compare, you are here to enhance and viability, compared to the normal mode "ah, my DPS panel enhance the 50". In your dying moments, all thoughts are drawn to the past, you've decided to play what kind of job, how to play how to upgrade, you will also speed brush? Can you afford to buy the equipment it? There ... you survived!

When you play the normal mode, there will be this feeling it? Adrenaline will be flowing in your blood make you tremble? I guess not.

Death
Inevitable death, so you have to be prepared. Death may be very funny, sad may make you angry. The anger of the game on your own or the wrath of this career. According to Blizzard say, 60% of the role of the expert mode in the first act dead, so you have to stand up and accept - Death is a part of the game. Death is valuable, death is a result.

class
From the most simple to begin with.

Barbarian
Barbarian is the easiest expert mode. You can choose the tank flow but can still be easily single brush, you are an impregnable fortress, while relying on revenge brought a huge amount of damage to the enemy, and the treatment of their own.

Monks
Monk is the second easy. More than barbarians rely on the equipment, but it can still be a single brush very comfortable. Heap high resistance is the best way to survive success monks.

Witch Doctor
The witch doctor is purgatory Act One of the most common remote class. Popular due to excellent relief damage.

Magician
The magician in expert mode, they have the skills to avoid damage, and a good escape skills, while maintaining hurt. If your equipment is reasonable, the magician did not think so fragile, and more dependent on the kite.

Demon Hunter
Most vulnerable career in the game, even if you heap high survivability and take the shield. You need four defensive skills and attack skills to survive. The Barrages, ready to go, are used to smokescreen and prance survive. Many of the players to completely abandon the normal mode cavort to completely rely smokescreen. But if you are surrounded by is a dead end, so you need to prance.

Equipment selection
Stamina first?
Many people believe that the main role of the physical survival, you actually need to attack force to kill the enemy. If you can not kill the enemy, you're never die useless. Physical and the main properties of the balance is the only right way. For example, you find a pair of belt running speed, the main properties and critical chance, but there is no physical boots, you may go to the auction house to sell. But the early days a lot of people did choose purple gem to increase viability.

This property, all resistance is common in the hell late and purgatory. All resistance equipment are very expensive, totally more than physical. You need is the effective value of life, rather than the number of red balls you.

Armor also very sought after, especially melee, this is a good relief damage property.

Can not even get a shield?
Shield melee class needs. Nothing to discuss. Enters the Nightmare late you must grab a shield, dual wielding will be very dangerous. Additional armor, stamina and parry damage reduction is the key to ensure the survival of the Block is a very good defensive attributes.

Remote class is very controversial. Class deputy, some people choose to get higher injury and rely on to avoid being attacked to rely on the operating, while others will choose a shield. My own choice the Shield Block Buff and I can get my operation can not do the best, a shield, said I will be in three times the death is not two, so I'd rather sacrifice some DPS.

I can safely survive in purgatory?

Note: I do not care about before you is not playing 0 against 20,000 blood Contra, because you too can look straight ahead. Defense value is the value of the "safe" These data are for the first time into the the the expert mode purgatory difficult players to do reference.

The question I will try to do our best to answer. As said before, the effective HP is the key in purgatory depending on your resistance. In my view the most important resistance should fire (fire chain, shelling, Molten, profanity) and physical resistance. Arcane, pestilence, and frozen the kind you standing in the wrong position on the spike. All resistance properties., But as I said before, is king, you need to got enough to do to enter purgatory hell/forging through the auction house or Farm.

Shun said, 40K actual blood is a very good amount of blood. You can more less forty thousand blood to enter purgatory is relatively security.

(Note: The following data is based on version 1.0.2, now should be subject to change)

Barbarian
The resistance required in each class is different. Barbarians who, my friend Armor heap to a 70% reduction in the damage, and 200-250 all resistance began to enter purgatory and fight the Skeleton King. Barbarian DPS has never been the problem, a lot of people only 8000 DPS still very comfortable to play, which I'm assuming you are in the single-handed + shield and rely revenge.

Monks
Soon

Witch Doctor
Shamans need to increase by passive relief The DAMAGE, up to 40%. Pet. 200 all resistance to the minimum standards of security. You can be less if the DPS is fierce enough to enter directly from hell purgatory. Heap to 200 all resistance is not difficult.

Magician
If your shield 200 is, If you do not heap to 300. Heap as a magician, this value is relatively easy because energy armor.

Mercenaries are
I feel the the 250-300 all resistance (especially fire resistance), so I eat the 1-2 under shelling scared wet his pants, had to take a shield. Before 175 all resistance, high damage exaggeration, I feel that the zombies are terrible in the purgatory of the first act. As a hunting demons were not truly "safe" at all, no matter how much of your strong efforts of the resistance, armor or equipment. You will always be more damage than other occupations. Kite tactics, you dodge ability and timing of smokescreen used to master is your best resistance. I will recommend that you upgrade before you enter the purgatory of resistance and defense to be able to withstand the attack about 3 Next Goodbye red better.

How to play

Most people choose the 3-4 defensive skills and a monomer skills/generate skills and an AOE skills/consumer skills. You do not need more skills to be able to get rid of BOSS. Your killing speed slower than the normal mode, but the benefits of slow to improve your ability to survive, "raped red!" This situation is also less together.

Help each other

Multiplayer mode monster additional damage is removed to form a squad of 2-4 people is always better than a single brush good. You can fight the monster faster while helping each other. Mention and reliable teammate to play with and will always be the best game atmosphere.

But the most important thing is making new friends, you dead in the future there will be more help. You're gonna die, you need new items. Your friends will be happy to help you, of course, you have to repay them. Yesterday I put a 800 DPS single hand weapons to the barbarians of my friends. If I sell, and make a few millions D3 gold easily. But I know that if he found a great bow, he would give me. Similarly, he found a pair of quick boots, and I have the boots of a force we will exchange. Therefore, you should understand that the help of friends to give up, find some people to play and enjoy the game, can recover faster.

Ending

All Diablo 3 bored people are playing normal mode, I suggest you try the expert mode. Equipment and powerful enemies kill your great sense of accomplishment. Expert mode the game more interesting and meaningful, so give it a try.

Sunday, November 25, 2012

Diablo 3 Barbarian immortal weapons Double WW tear build sharing


Paragon grade bonus effect can not be ignored, now low difficulty brush experience to become a many savages choice. Where in our harrogath plate, also emerged many genres mowing build, such as double-suction the Cleave flow, Hammer stream.

Many barbarians, for example, me, DPS 100K,HP 30K-50K, Overall, the indicators are not high not low; neither Leoric'ring, not Kane'set, nothing more than experience plus equipment The head ruby and hands of hellfire ring.

Mowing brush 0 difficulty, feel wasted the addition of the MP; 1 difficulty mowing worse then a little; dual wielding butchers hook and white bug hammer price is too high; bleed stream, attack speed is too slow.

As a barbarian, when I sleep at night pondering the pros and cons of various build and play, and also several tests, always feel awkward.

Finally, I conclude, found that the efficiency of low difficulty mowing nothing more than to have a few conditions:

1, Fury is enough.

2, The damage must be adequate and sustained.

3, The high running speed.

4, survive.

Double WW based on the above points, identified the following programs:

After 1.05, Barbarians called ancestors'cohesion Slam 406.

Mowing time, we may wish to look at here: tear - fragmented, within 5 seconds of 903% damage. Has been tested the MP1 underground battlefield booms magic can kill, eat a tear. Whirlwind sprint plus exhaust, to meet the second point, the damage to be sufficient and sustained;

With enough damage skills, taking into account the first point, the fury, the solution is to say nothing: Immortal 5 + passive unforgivable + Left Slam - incitement + imminent + meet the enemy anger sing + see below , at the same time ensure that the clothes and jewelry with critical chance;

The third point, high running speed, I can not afford the movement speed pants, only to immortality shoes + Lacuni 24 movement speed + sprint, can guarantee speed;

Fourthly, to survive, I believe the level with me almost savage, MP1 survival is not a big problem.

The following grand launch my weapon of choice:

Immortal suit heavy weapons - the immortal king crushed rock

I chose to use it to cut grass for the following reasons:

1, Heavy weapons - with weapons master passive further ensure fury reply;

2, high white words - can be with 1600 + white characters, assurance tear damage (903% weapon damage)

3, low price - this is my experiment 600K diablo 3 gold purchased in auction house;

4, Attack per Second bonus comes Attack per Second - tearing action!

5, Skill Bonus - Whirlwind addition of the rate of violence is the highest 9 points! In this build, the Whirlwind played two roles, one is rushed out of the monster heap, the second is incidentally part of the damage.

6, packages attribute - the immortal five sets to reach a suite property, no one can liberate your head, hands, belts, shoes, breastplate! Ice climbing? witch Exclusive? Twilight? All you can!

Few pieces I really own production witch different, but I immortal tear on the belt less anger 5 points attribute, or not change the belt.

I operate several times, to sum up operating essentials, the basic fact is the Double WW is very easy to learn:

1, I only brush 2 underground floors and battlefield; intensive a reason - a monster.

2, double cyclone heap into the monster - tear - double the whirlwind a monster heap.

3, Elite monster: hanging tear + plus Double WW whirlwind when the count down when strong life remember mend torn.

Note: tearing effect does not stack, not attached to the same group of monsters tear fee gas.

Advantages: Fast, but peace of mind, not found to eat the tear will not die and white monster. Ordered elite Succubus same look buttoned.

Data: I tested, MP1, to brush 2 underground floors and battlefield again, head the Redstone hand Prison quit, the seven minutes 5110K experience. This calculation, removing the advance and retreat of the game, one hour relaxing 40 million experience.

Postscript: 40 million experience one hour is not much, this build Double WW branch, not new, was also used, is not new.

Saturday, November 24, 2012

The Frost Mage civilian equipped experience: you save more money


I probably have more than two weeks to play Frost Mage. Initially play the blacks, but I see that things will pick up the habit and black play out of tune, and it turned into an infinite to Frost Mage.

I spent a lot of Diablo 3 gold, and only then the Master dubbed play 7pp, itself equipped civilians, no three attack equipment.

Here are some of my civilian equipped experience:

1, if you are not so short of d3 gold, more weapons is strongly recommended speed 1.63 chrysanthemum flowers. I'm not here to hype it resolved in large part to Frost Mage DPS burst back speed. Emerald can be rapid increases in the 50% critical chance you nearly 50% of the layout, and 1.63 speed allows you to save a lot of other equipment Attacks per Second affixes.

2, 6 9 Attacks per Second affixes Required Natalya's clothes, witch iso, you will find that you are equipped to select more than in other parts of the many. You do not have to go to the face the astronomical Lacuni's twilight bald.

3, critical hit, secondary, gloves unshakeable 10% critical chance, necklaces fight for more than 9% critical chance.

4, in any case, Life on Hit heap 1000 +. To Frost Mage Although control and strong, but in the face of many fast + Teleport remote elite, Life on Hit is always the protection you survive in the difficult. Also recommended the best choice for high endurance black thorns pants civilians.

5, select Zunimassa's ring + Zunimassa's shoes or Inna's ring + Inna's shoes, in fact, not much different. I chose Zunimassa's ring + Zunimassa's shoes, so that later if you want to dress up the expense is not large. In addition, with critical chance Zunimassa's ring and Inna's ring are very expensive.

6, crow head Resistance nonporous Attacks per Second, the head to do it was unable to do. But it's hit back to the liberation of your ring necklace.

7, crit chance + critical damage the necklace than crit chance + Attacks per Second necklace cheap.

8, in the other parts of you with a good final consideration you need what kind of rings and necklaces. Rings and necklaces properties is complicated and expensive, the finalization of this site can save a lot of money. The civilians nor recommended Natalya's necklace, high crit chance expensive and not civilians need to consider elements by damage.

Thursday, November 22, 2012

Diablo 3 mid Wizard duration Archon detailed tutorial


First, you have to recognize your own abilities and Diablo 3 gold in 1.05, according to your abilities.

From 1.04, Wizard was significantly weaken, Blizzard raise the cost of unlimited ice one hand, on the one hand, let the Master diversification play.

First introduce a low-end players can not be maintained at 1 to 4 difficulty unlimited black mix of skills:

The left button: strong light waves (the chaotic light nuclear Rune), this skill appears to not be of much use, but because of the many newcomers feel the blacks very difficult (brush the low CD painful viability).

Strong light waves is a good choice for you, Rune advantage is that when the monster when you rush, you can temporarily give up the little monster your feet, scattered light beam will kill them, the damage is not low.

Right key: Storm Armor (Stormwind energy), less Arcane Power consumption, not more than that Arcane Power reduce actual cost 8, if easy to die-for Mito Armor.

1 key: diamond skin (the Crystal skin or energy-saving Ling mirror), defensive skills, energy-saving skin we can see the intense light directly reduce cost 7. Fierce light a total of 18 Arcane Power so that the actual cost is 11. Arcane energy is greatly reduced.

2 key: the magic blood magic weapon (the magic boot or back), this is quite controversial. I use Arcane Power weapons, and the reason is very simple, I was much longer in order to strong light time. Vampire weapons with the vampire.

3 keys: teleport (avatar transmission), this Rune I order new so you open avatar better attract strange attention, reduce damage Mami.

4 keys: high-energy the Archon, high damage, can also be used to send Archon.

Passive: Spirit sentiment: allows you to increase the cap 20 2 points recovery increased, your fierce light waves more permanent. (Mainly the restoration of multi-2 points.

Critical mass: not saying much.

Illusion Mastery: easy to use (will bring) a life-saving skills.

Set of skills can make your Arcane Power rarely run out, can be said for the novice 0-4 Starter Edition blacks. Of course, have to learn to walk.

Recommendations with equipment: weapons recommended the selected physical harm, physical weapons enjoy elements addition [Life Steal] cheap U.S. server wand.

Deputy: To dps pick 3 even, but it is recommended to choose a back Arcane Power adder, the instruments used are relatively cheap, back to the fans 10 average damage not sell 30 million of the 250 of the U.S. server.

Head: crow head first burst back (Mage must have skills continuity), followed by blood back strike back, there is Lightning Damage increased by 8, enjoy Bonus] Physical weapons. U.S. server with crit hit about 10 million, with no crit hit cheaper.

Best to wear less Fierce light waves 5 Arcane Power Jordan, Jordan's many benefits. First, he Arcane Power caps 15. Second, the elite injury 30 (large role). The most important additional skills Lie lightwave reduced by 5 other elements in addition bonus physical weapons.

This build with unlimited ice build mainstream and unlimited blacks build contrast advantages and disadvantages of Notes.

Advantages:

1. crit hit and attack speed do not need to heap too high, the crit hit only need about 40 attack speed does not matter (Of course, these two attributes course, the higher the better) to unlimited ice crit hit and attack speed reaches a certain percentage.

But also the need to the crit hit over 45 points and 2.1 above the IAS brush CD or monster came from ice to live, the unlimited high crit hit blacks is also a need to brush Negro CD, and in order to continue to blacks, that a sense of tension, novice once broken Blacks, is relatively weak.

2. dps do not need to be too high, I brush of 5pp only 100K dps 43 points crit hit 2.12 attack speed, you do not have to brush up tens of thousands of DPS unlimited blacks, believe that the the many mage friend basic block 100K + dps.

If you brush with unlimited ice and unlimited blacks tired, you can spend a little money to play with this build liberation under the fingers and tense spirit.

3. Not need to worry enough Arcane Power, Arcane Power Basic will not be broken, sometimes not even out Arcane is Power.

4. Encountered Goblin, do not see black CD and there is no monster.

Disadvantages:

1. And unlimited blacks reflection damage headache.

2. Brush 6pp below or can I experimented brush 6pp need to upgrade dps to 150K and appropriate survival attributes.

3. May not need to worry blacks off the vacuum, and efficiency compare unlimited blacks.

This build attention points:

1. Encounter reflection injury suggestions or transfiguration blacks, after all, this Liebo Rune light is scattered attacks, the scattered attacks can not control, to hit the multiple reflection damage elite monster or too much.

2. Witch best lift points physical best physical and strike back Mizraim Muslims, can enhance the viability of the witch, and that weapons play the devil with your own avatar can create opportunities for themselves Zhan Zhuang output.

3. Transfer to avatar.

4. There is this build major for novices to provide a new way of thinking, so they brush Fig election build one more choice for the road, after all, in their own feet.

Character attributes diagram:

dps 100K +, Armor 4100 + 40.5 crit hit 2.12 attack speed and 210 crit is damage, all resistance 500 +, 2.5 vampire nearly 400 strike back 20 points crit hit back Arcane is Power, 39K Blood 12 points per second back to Arcane Power, 145 Arcane Power ceiling.

Jordan is 28 points Elite damage, the Fierce Light Wave Arcane Power by 3, the crow 3.5 crit is hit very common.

Wednesday, November 21, 2012

The answer about Goblin damage "immune"


Some players said he found a Goblin attacked may occur "immune". In this regard, Community Manager Lylirra answer:

About Goblin damage "immune"

Why 400K damage on Goblin, then he will be in 1-2 seconds immune damage and escape before being hurt again, and again after the immunization?

If I can be two to kill a Goblin, I can do it. In particular, I go to catch up, hit what, you can not hurt it again, it ran into 15 fanatical believers masses, and I was blown away. I always feel that every time playing. : (

Immune design, which is to ensure Goblin their effect can be well done(so that they are inverted before to be hit can have time to escape). This is since we have set, after the sale was never to turn over.

The current situation is that the Goblin because the monster strength system has a higher value of life, every hurt you can pay attention to your attention will be even more so when they immunization. I understand the immunity should only occur when the fighting began a few encounters.