Wednesday, December 26, 2012

The player's report about WOT American Series M24 Chaffee and T71


First, T21 is a good car, but driving a T21 into a seven room, then unlimited monster room bottom. So, you want a friend playing experience to rise slowly from T21 T71 recall the the M5 to Chaffee scene. Probably similar.

Modeling aspects: M Series Swing turret car is the most handsome one. The attributes compared Chaffee, T71 trace of an the valiant British Gas.

Overall:

If anything, who is the lead brother of the M-series reconnaissance vehicles, episode given answer is evenly divided.

Chaffee only with the T71 comparison:

Chaffee the advantage of the flexible movement of the steering, the main gun accuracy (mobile shooting) and the continuity of firepower.

T71's compared to Chaffee is concerned is the higher rapid the higher main gun penetration depth and single harm.

If T71 is able to solve a good road between the steering problem (here and Chaffee comparison, T71 steering is actually very good) and mobile shooting accuracy problems. That no doubt be able to suppress all the features Chaffee.

But if these two issues are solved, T71 is not necessarily superior to Chaffee it?

Personal opinion: hard to say.

As the T71 never less than Chaffee's advantage is continuity on the fire, although large loading time is much shorter compared to 1390. But when the fighting is fierce, is often worse then twelve rounds, forcing the the T71 must withdraw first-line or can not complete the critical kill in the ever-changing battlefield, if you can not always ready shells sometimes become fatal damage.

So the episode that T71 is on the current data and battlefield performance, and Chaffee tied or got the upper hand. However, the clip artillery firepower vacuum is always the hidden dangers of T71.

Therefore, the two vehicles were evenly divided.

The T71 mobile shooting erratic, then because it is a clip gun in the mobile shooting Chaffee good. Use Chaffee mobile the shooting never without regard to the the bomb capacity problems, so can increase fire frequency to increase the number of hits. While T71 is fat beat to death ... So some fear fear hands feet, opened fire on some reservations and concerns.

Episode or recommend everyone to start the car, the T71!

If you really want to describe this car, rapid Edition plus penetration depth and single injury Chaffee, fly in the ointment is the clip in the gun and moving the small circle, move the steering slightly better than Chaffee slow.

The highest rapid 63, single harm can reach 130-150.

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Tuesday, December 25, 2012

Tier 100 Demon Hunter's experience


Farm difficulty scale selection

1-3PP are not novice's battlefield, they are Farm Holy Land for all player.

Tier 100 so far, the low PP battlefield brought an income of no less than 30 billion for me, even a Witch Doctor teammate's income more than mine. Just getting 1.05 when we also persistent 10PP, 8PP, 5PP, appalling outcome, falling chilling.

Farm Directions

To select the most suitable route

You can Farm semi Farm, you can open the box, and can also be troublesome not open, you can pass to kill the Trash Mobs, you can also be the main elite, as long as this can reduce your fatigue, that's OK , because the Farm duration is long, the good stuff will fall out.

Discipline choice

Discipline can bring immense advantage

30 Discipline means that the future must be the passive skills around the dark night to fight. Committed a serious mistake to do so --- can be equipped to solve the problem, to solve a waste of a skill, of 50 Discipline will be able to without the dark infinite wings.

Monks in the increase all resistance, witch doctors are less pushing bear mana cost or explosive dog CD, they are prepared to spend a great price for a purpose, in order to save a passive occupied!

With 50 Discipline

Low PP Farm --- Passive bring calm, expertise, and vengeful. They took their wings chasing addicted (multiple or electric ball), poised, random skills, high attack, prance further (gaining is used to hurry prance), higher efficiency!

Team high PP Red Gate --- bring calm, specialization perfect defensive attack, two do not delay! The active skills tied to the hammer, traps, prance, wings, poised, remaining an active look at your EHP EHP enough with attack skills such as markers, EHP enough with defensive skills such as wild boar or cover.

The PVP in front of, believe Discipline must DH fundamental, which is in order to avoid to when a large area facelift losses caused now reactor Discipline expensive, if funds now heap!

Calm sniper big differences, I have to say to meet the 10-yard distance, the low PP Farm and high PP team Red Gate in fact, are very easy.

Calm 10 yards judgment: such as low PP electricity ball, calm when you contact your monster distance, rather than the electric ball 10 yards judgment serve to monster monster distance! So the the electricity ball of friend showed their red, do not deliberately keep distance electric ball flew slowly monster group, to improve efficiency.

Measurements: Measurements higher the better

The low PP brush map not very high measurements, but the high measurements can Discipline are saving for prance ran diagram, do not waste the frequent open wings on high efficiency.

The team Red Gate circumstances, 450 resistance/4000 Armor/45K HP really enough FARM 10PP Red Gate but 650 resistance/4500 Armor/65HP even if the DPS is not so high, but also make you groggy state FARM10PP.

Equipment investment: spend wisely

Like with the computer, do not need a integrated graphics computer with a high-performance CPU. For example, I played through a high agility 6 crit hit twilight bald, because other components are not something of this level, decisive 1200 million Diablo 3 gold sold for high agility 4.5 crit hit 800 million D3 gold,update weapons, bring the upgrade is not comparable to the 1.5 crit hit.

Saturday, December 22, 2012

5.1 PVE: dual wielding ice talent Death Knight Output practices


Attribute selection:

In the case of primary and secondary attributes 1:2 hit = precision> Strength> = mastery> haste> crit hit

You should first guarantee Hit precise standards (7.5% each) now

Then, the ability to increase the damage of all skills but lower in magnitude, proficient in a substantial increase in frost damage, rapid Rune faster recovery to play more skills, and enhance the frequency of killing three accurate income remains controversial, But in actual combat, the revenue of the three very close, regardless of all the jack is what gems are minimal (<1%) of total DPS, you can be selected according to their own preferences.

The reason I put this on the front, because most of the players when the DPS problems, the first is now questioned fitted In fact, as long as you hit precise standards Gems Enchant completely, do not use the intellectual stamina and spiritual gems, then your DPS mainly depends on your approach, rather than you heap haste or mastery.

Talent and Glyph:

T1: vampire plague

T2: anti-magic field/purgatory (according to personal preference)

T3: Dead footsteps/frostbite (adjust according BOSS)

T4: natural disasters contract

T5: vitality split/Rune strengthen

T6: Gorefiend's Grasp/cold winter (adjust according BOSS)

Required Glyph: Glyph infection, the army canceled ridicule

Optional Glyph: dying deceleration Glyph the Green Dam Glyph Variety Aura Glyph Ice Road Less fell Glyph.

T1 and T5 are the only two DPS influential talent.

T5 two talented main difference is that:

Rune strengthen the average trigger rate of 45% vitality to shunt average trigger rate 40% single chance for the strengthening the Rune recovery will be a little more than triage.

Enhanced Occasionally because no lock Rune and wasted (heroic or strong character stage especially) Rune vitality shunt in locked Rune layers can be preserved.

And vitality shunt generate death runes, which means that we do not deliberately reserved evil Rune directed empowerment can be assured that the rapid use out of all the runes, thus effectively avoiding sudden and large rapidly lead to Rune overflow.

The specific choice of operation can be based on personal preferences and habits

If you choose to Rune strengthen, remember always retained an evil character so directed charge can restore the ice/dead Rune

If you choose vitality streaming "/cast vitality shunt" tied into the main skills to achieve automatic transmission

T6 Glyph usually need to be adjusted depending on the BOSS:

If the treasure trove of treasure trove of H2 Gorefiend grip, the fear of the heart 4 to select the land of corrosion

Output approach:

Extracted disease is twice per minute, dual wielding ice only cycle time playing dark, evil Rune once a to complement disease outbreak of disease, in addition to a fixed output cycle, the output in the form of priority.

(Remember not to disease extract to CD, which will lead to pumping the disease and the outbreak of the CD staggered, so you spend a lot of the Unholy Runes complement disease)

Priority:

Ice to play: When the character can be greater than 80 or killing triggered

Harvest: BOSS HP <= 35%

Ling-feng: [ice] or [dead] Rune is about to overflow

Dying: dying the cooling completed more than 10 seconds, the blood of infected [evil] Rune (This provision is limited stakes Station, if the movement is too frequent direct disregard of this entry)

Annihilation: the blood of infected more than 10 seconds, and can use the [evil character] with the annihilation

Horn: when lacks something dry

Ling-feng: When independent [ice] or [dead] symbol

Ice hit: the symbol of energy less than 80 and no killing

AE: When the target is less than 4

Card CD dying, no brains Ling-feng, cut the target dark hit

AE: When the target is greater than 4

Double infect, card CD wither, no brains Ling-feng, re-infection when the blood of infected less than 5 seconds

Replica location:

10 out of ice DK dual wielding ability to copy is as follows:

Continuous output capacity: 7

The ability of the outbreak: 3

Beheaded capacity: 4

Multi-target output capacity: 9

Outbreak AE capacity: 10

Continuous AE capacity: 10

The best 25-man team for the single-target pure stakes BOSS equally loaded, etc., all members can play a perfect case of the career DPS:

Hands outbreak stage, dual wielding ice DPS roughly 10-15

Then over time, DPS will slowly rose to 3-8, face a particularly good case can be in the top 3, but unlikely.

Multi-the goals output (<4), the ice DK's output should be after the thieves, and Mage fighters flat, walking in the first group

AE sustained more than 4 goals, dual wielding ice began to lead the first group

Main points to note:

1, (SteelSword + dying> = 1 off track +0.45 SteelSword >> dark hit + SteelSword), dark hit the income is very low, warfare per minute only be used once dark hit supplementary blood plague (another time using the outbreak ), the rest of the evil character should be used to cover his tracks. Pure stakes battle twice per minute withered, once dark to play, the rest of the evil character is the same used to cover his tracks.

2, BOSS HP is less than 35%, the soul harvest is always a single Rune harm the highest skills.

Note: Whenever you release the harvest, the moment of release there will be a harm an injury, and then 5 seconds later, the two injuries in the same name in the statistics View the injury statistics, remember that the "soul harvest The average damage is multiplied by 2, this is the actual total damage each Rune for harvest.

Factors affecting the DPS:

Fluctuations not consider face dual wielding ice is in fact a theory can not reach the highest DPS in actual combat, the DPS will be reduced due to various factors, but excellent DPSer can do is to This has shrunk control at the lowest limit.

DPS reduction factors cause roughly as follows:

1, the operator can overflow: Rune will increase each time you use runic, when your skills will cause the character to more than 100, more than part of it was wasted.

2, killing overflow: killing a long time is not used, then the killing is likely to be the next level to cut the killings covered that killing is a waste of time.

3, ice / death runes overflow: When two ice or two dead Rune while cooling did not use ice / death runes that into the overflow state.

4, Soul harvest delay: the soul harvest damage is much greater than Ling-feng, Soul Harvest CD completed when every second delay will be some loss DPS.

5, killings were destroyed tracks use: ice hit the damage than to cover his tracks, when used to cover his tracks out killings will cause some DPS loss.

6, evil Rune overflow: when the two evil Rune cooling completed but has not been used, evil Rune enter the overflow status.

Theoretically, dual wielding ice output should avoid all of the above, but the actual combat, which is impossible to achieve, so far as possible in accordance with the priority of the figures above, as appropriate, to avoid the above situation. The character can overflow and killing overflow cause wasted DPS highest killings were destroyed to track use of wasted DPS relative minimum is also the most difficult to avoid, there is no need to wait for the ice to fight and deliberately delayed to cover his tracks.

About interrupted:

DK output understood as a system of cards

Each card can inflict X damage per second to restore Y cards

DK theoretical limit second injury (X * Y)

X and Y are determined by innate equipment

Can not be changed in actual combat

So in actual combat in both cases:

1, the speed of the cards is greater than the recovery speed of the card, which would lead to exist no cards out, this is "interrupted", in this case, your total DPS is equal to (X * Y).

2, the recovery speed of the cards speed is less than the brand, so you always have a card can be, but the cards speed less than the speed of recovery, your DPS will obviously be less than (X * Y), which is "overflow".

Very evident from this system may be interrupted is the brand than the brand faster recovery is ahead of you "hurt" playing out, the equipment can cause damage cap is reached earlier.

Interrupted without causing DPS reduced, only the "overflow" will lead to the DK the actual DPS lower than the theoretical DPS.

As noted above, "interrupted" in DK District frequently mentioned nouns, in fact, this is a big misunderstanding. In fact, only the output resources reduce overflow will cause DPS, interrupted in any case will not lead to the DPS reduce, you should be seen as out of stock tension DPS interspersed leisure, learn to enjoy this rhythm rather than to reject him. Next there will be a certain time idle, you should learn to retain a certain character can wait for the killings, but not force keyboard worry interrupted.

If you can ensure that all output resources are effectively utilize even 10 seconds, you have three seconds at rest, you have to play equipment theoretical DPS limit.

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Tuesday, December 18, 2012

The Diablo 3 Frostburn Gauntlets never is spam


Diablo 3 Frostburn Gauntlets is a tasteless legendary equipment, they have no main attribute, critical chance, attack speed, critical damage.

Has been considered garbage, but gave it a great good price!

+6% Ice damage

+30% Ice skills damage

Hundreds of thousands to buy into, and very practical, ice damage with ease (I spent 200,000 Diablo 3 gold)

For the novice, it is a good choice!!

Skills test: Elemental arrows - Frost Arrow

Test environment: MP1

1. Use agile 244,10% critical chance and 34% critical damage gloves (Frostburn Gauntlets than the DPS +47292.5,)

2. Frostburn Gauntlets, +6% ice damage, +30% ice skills damage

Conclusion:

Test, two gloves Frost arrows, to break out of the injury is similar.
Frostburn Gauntlets been trash, it has created an ultra-low prices, millions of gloves is also able to play damage. The advantage is that CP value high, and also with the retarder, downside is tied to skills, should be a better choice for the budget is too small, and can not afford to buy better gloves players.   D3 gold

Monday, December 17, 2012

Error_3007 problem solving and temporary solutions


Yesterday, the United States and Australia, a large number of players have encountered a problem that can not be updated to 1.0.6a patch. According to the results of the survey by the the Blizzard quality supervision department, which caused some carriers to adjust the DNS settings, temporarily unable to unilateral solutions.

Community manager Lylirra inform currently working to solve this problem, and also given written DNS replace a player the Raiders to a temporary problem-solving from Blizzard.

About Error_3007 problem

We are still investigating our side feasible solutions, which can help those who try to update 1.0.6a patch receive ERROR_3007 the players.

Until this issue is resolved, you can still try to solve by replacing the DNS server, Narull a good solution for an article published here. Please note that this method may not be effective for all.

Windows 7 to replace the DNS service set

Of Narull

* Open the Control Panel.

* Click on the "Network and Sharing Center" under "Network and Internet" and then click "Change adapter settings".

* Select the connection you want to configure and set into the Google Public DNS. For example:

* Change the Ethernet settings, right-click Local Area Connection, and then click Properties.

* Change the wireless network settings, right-click on the unlimited network connection, and then click Properties.

* If you need to enter an administrator password or confirmation, enter the password or for confirmation.

* Click on the Network tab. "This connection uses the following items", select "Internet Protocol Version 4 (TCP/IPv4)", or "Internet Protocol Version 6 (TCP/IPv6)" and then select "Properties".

* Click on "Advanced" and then select the DNS tab. If you have filled out the IP address of the DNS server, recorded for later use, and then remove it from this window.

* Click on "OK".

* Select "Use the following DNS server addresses. If you fill out the preferred DNS server IP address and an alternate IP address, recorded later use.

* Replace the IP address for the Google DNS servers:

* IPv4 protocol is: 8.8.8.8 and / or 8.8.4.4

* IPv6 protocol is: 2001:4860:4860 :: 8888 and / or 2001:4860:4860 :: 8844

* Reconnect to your network.

* Test your setup is successful or not.