Wednesday, December 26, 2012

The player's report about WOT American Series M24 Chaffee and T71


First, T21 is a good car, but driving a T21 into a seven room, then unlimited monster room bottom. So, you want a friend playing experience to rise slowly from T21 T71 recall the the M5 to Chaffee scene. Probably similar.

Modeling aspects: M Series Swing turret car is the most handsome one. The attributes compared Chaffee, T71 trace of an the valiant British Gas.

Overall:

If anything, who is the lead brother of the M-series reconnaissance vehicles, episode given answer is evenly divided.

Chaffee only with the T71 comparison:

Chaffee the advantage of the flexible movement of the steering, the main gun accuracy (mobile shooting) and the continuity of firepower.

T71's compared to Chaffee is concerned is the higher rapid the higher main gun penetration depth and single harm.

If T71 is able to solve a good road between the steering problem (here and Chaffee comparison, T71 steering is actually very good) and mobile shooting accuracy problems. That no doubt be able to suppress all the features Chaffee.

But if these two issues are solved, T71 is not necessarily superior to Chaffee it?

Personal opinion: hard to say.

As the T71 never less than Chaffee's advantage is continuity on the fire, although large loading time is much shorter compared to 1390. But when the fighting is fierce, is often worse then twelve rounds, forcing the the T71 must withdraw first-line or can not complete the critical kill in the ever-changing battlefield, if you can not always ready shells sometimes become fatal damage.

So the episode that T71 is on the current data and battlefield performance, and Chaffee tied or got the upper hand. However, the clip artillery firepower vacuum is always the hidden dangers of T71.

Therefore, the two vehicles were evenly divided.

The T71 mobile shooting erratic, then because it is a clip gun in the mobile shooting Chaffee good. Use Chaffee mobile the shooting never without regard to the the bomb capacity problems, so can increase fire frequency to increase the number of hits. While T71 is fat beat to death ... So some fear fear hands feet, opened fire on some reservations and concerns.

Episode or recommend everyone to start the car, the T71!

If you really want to describe this car, rapid Edition plus penetration depth and single injury Chaffee, fly in the ointment is the clip in the gun and moving the small circle, move the steering slightly better than Chaffee slow.

The highest rapid 63, single harm can reach 130-150.

diablo 3 gold

Tuesday, December 25, 2012

Tier 100 Demon Hunter's experience


Farm difficulty scale selection

1-3PP are not novice's battlefield, they are Farm Holy Land for all player.

Tier 100 so far, the low PP battlefield brought an income of no less than 30 billion for me, even a Witch Doctor teammate's income more than mine. Just getting 1.05 when we also persistent 10PP, 8PP, 5PP, appalling outcome, falling chilling.

Farm Directions

To select the most suitable route

You can Farm semi Farm, you can open the box, and can also be troublesome not open, you can pass to kill the Trash Mobs, you can also be the main elite, as long as this can reduce your fatigue, that's OK , because the Farm duration is long, the good stuff will fall out.

Discipline choice

Discipline can bring immense advantage

30 Discipline means that the future must be the passive skills around the dark night to fight. Committed a serious mistake to do so --- can be equipped to solve the problem, to solve a waste of a skill, of 50 Discipline will be able to without the dark infinite wings.

Monks in the increase all resistance, witch doctors are less pushing bear mana cost or explosive dog CD, they are prepared to spend a great price for a purpose, in order to save a passive occupied!

With 50 Discipline

Low PP Farm --- Passive bring calm, expertise, and vengeful. They took their wings chasing addicted (multiple or electric ball), poised, random skills, high attack, prance further (gaining is used to hurry prance), higher efficiency!

Team high PP Red Gate --- bring calm, specialization perfect defensive attack, two do not delay! The active skills tied to the hammer, traps, prance, wings, poised, remaining an active look at your EHP EHP enough with attack skills such as markers, EHP enough with defensive skills such as wild boar or cover.

The PVP in front of, believe Discipline must DH fundamental, which is in order to avoid to when a large area facelift losses caused now reactor Discipline expensive, if funds now heap!

Calm sniper big differences, I have to say to meet the 10-yard distance, the low PP Farm and high PP team Red Gate in fact, are very easy.

Calm 10 yards judgment: such as low PP electricity ball, calm when you contact your monster distance, rather than the electric ball 10 yards judgment serve to monster monster distance! So the the electricity ball of friend showed their red, do not deliberately keep distance electric ball flew slowly monster group, to improve efficiency.

Measurements: Measurements higher the better

The low PP brush map not very high measurements, but the high measurements can Discipline are saving for prance ran diagram, do not waste the frequent open wings on high efficiency.

The team Red Gate circumstances, 450 resistance/4000 Armor/45K HP really enough FARM 10PP Red Gate but 650 resistance/4500 Armor/65HP even if the DPS is not so high, but also make you groggy state FARM10PP.

Equipment investment: spend wisely

Like with the computer, do not need a integrated graphics computer with a high-performance CPU. For example, I played through a high agility 6 crit hit twilight bald, because other components are not something of this level, decisive 1200 million Diablo 3 gold sold for high agility 4.5 crit hit 800 million D3 gold,update weapons, bring the upgrade is not comparable to the 1.5 crit hit.

Saturday, December 22, 2012

5.1 PVE: dual wielding ice talent Death Knight Output practices


Attribute selection:

In the case of primary and secondary attributes 1:2 hit = precision> Strength> = mastery> haste> crit hit

You should first guarantee Hit precise standards (7.5% each) now

Then, the ability to increase the damage of all skills but lower in magnitude, proficient in a substantial increase in frost damage, rapid Rune faster recovery to play more skills, and enhance the frequency of killing three accurate income remains controversial, But in actual combat, the revenue of the three very close, regardless of all the jack is what gems are minimal (<1%) of total DPS, you can be selected according to their own preferences.

The reason I put this on the front, because most of the players when the DPS problems, the first is now questioned fitted In fact, as long as you hit precise standards Gems Enchant completely, do not use the intellectual stamina and spiritual gems, then your DPS mainly depends on your approach, rather than you heap haste or mastery.

Talent and Glyph:

T1: vampire plague

T2: anti-magic field/purgatory (according to personal preference)

T3: Dead footsteps/frostbite (adjust according BOSS)

T4: natural disasters contract

T5: vitality split/Rune strengthen

T6: Gorefiend's Grasp/cold winter (adjust according BOSS)

Required Glyph: Glyph infection, the army canceled ridicule

Optional Glyph: dying deceleration Glyph the Green Dam Glyph Variety Aura Glyph Ice Road Less fell Glyph.

T1 and T5 are the only two DPS influential talent.

T5 two talented main difference is that:

Rune strengthen the average trigger rate of 45% vitality to shunt average trigger rate 40% single chance for the strengthening the Rune recovery will be a little more than triage.

Enhanced Occasionally because no lock Rune and wasted (heroic or strong character stage especially) Rune vitality shunt in locked Rune layers can be preserved.

And vitality shunt generate death runes, which means that we do not deliberately reserved evil Rune directed empowerment can be assured that the rapid use out of all the runes, thus effectively avoiding sudden and large rapidly lead to Rune overflow.

The specific choice of operation can be based on personal preferences and habits

If you choose to Rune strengthen, remember always retained an evil character so directed charge can restore the ice/dead Rune

If you choose vitality streaming "/cast vitality shunt" tied into the main skills to achieve automatic transmission

T6 Glyph usually need to be adjusted depending on the BOSS:

If the treasure trove of treasure trove of H2 Gorefiend grip, the fear of the heart 4 to select the land of corrosion

Output approach:

Extracted disease is twice per minute, dual wielding ice only cycle time playing dark, evil Rune once a to complement disease outbreak of disease, in addition to a fixed output cycle, the output in the form of priority.

(Remember not to disease extract to CD, which will lead to pumping the disease and the outbreak of the CD staggered, so you spend a lot of the Unholy Runes complement disease)

Priority:

Ice to play: When the character can be greater than 80 or killing triggered

Harvest: BOSS HP <= 35%

Ling-feng: [ice] or [dead] Rune is about to overflow

Dying: dying the cooling completed more than 10 seconds, the blood of infected [evil] Rune (This provision is limited stakes Station, if the movement is too frequent direct disregard of this entry)

Annihilation: the blood of infected more than 10 seconds, and can use the [evil character] with the annihilation

Horn: when lacks something dry

Ling-feng: When independent [ice] or [dead] symbol

Ice hit: the symbol of energy less than 80 and no killing

AE: When the target is less than 4

Card CD dying, no brains Ling-feng, cut the target dark hit

AE: When the target is greater than 4

Double infect, card CD wither, no brains Ling-feng, re-infection when the blood of infected less than 5 seconds

Replica location:

10 out of ice DK dual wielding ability to copy is as follows:

Continuous output capacity: 7

The ability of the outbreak: 3

Beheaded capacity: 4

Multi-target output capacity: 9

Outbreak AE capacity: 10

Continuous AE capacity: 10

The best 25-man team for the single-target pure stakes BOSS equally loaded, etc., all members can play a perfect case of the career DPS:

Hands outbreak stage, dual wielding ice DPS roughly 10-15

Then over time, DPS will slowly rose to 3-8, face a particularly good case can be in the top 3, but unlikely.

Multi-the goals output (<4), the ice DK's output should be after the thieves, and Mage fighters flat, walking in the first group

AE sustained more than 4 goals, dual wielding ice began to lead the first group

Main points to note:

1, (SteelSword + dying> = 1 off track +0.45 SteelSword >> dark hit + SteelSword), dark hit the income is very low, warfare per minute only be used once dark hit supplementary blood plague (another time using the outbreak ), the rest of the evil character should be used to cover his tracks. Pure stakes battle twice per minute withered, once dark to play, the rest of the evil character is the same used to cover his tracks.

2, BOSS HP is less than 35%, the soul harvest is always a single Rune harm the highest skills.

Note: Whenever you release the harvest, the moment of release there will be a harm an injury, and then 5 seconds later, the two injuries in the same name in the statistics View the injury statistics, remember that the "soul harvest The average damage is multiplied by 2, this is the actual total damage each Rune for harvest.

Factors affecting the DPS:

Fluctuations not consider face dual wielding ice is in fact a theory can not reach the highest DPS in actual combat, the DPS will be reduced due to various factors, but excellent DPSer can do is to This has shrunk control at the lowest limit.

DPS reduction factors cause roughly as follows:

1, the operator can overflow: Rune will increase each time you use runic, when your skills will cause the character to more than 100, more than part of it was wasted.

2, killing overflow: killing a long time is not used, then the killing is likely to be the next level to cut the killings covered that killing is a waste of time.

3, ice / death runes overflow: When two ice or two dead Rune while cooling did not use ice / death runes that into the overflow state.

4, Soul harvest delay: the soul harvest damage is much greater than Ling-feng, Soul Harvest CD completed when every second delay will be some loss DPS.

5, killings were destroyed tracks use: ice hit the damage than to cover his tracks, when used to cover his tracks out killings will cause some DPS loss.

6, evil Rune overflow: when the two evil Rune cooling completed but has not been used, evil Rune enter the overflow status.

Theoretically, dual wielding ice output should avoid all of the above, but the actual combat, which is impossible to achieve, so far as possible in accordance with the priority of the figures above, as appropriate, to avoid the above situation. The character can overflow and killing overflow cause wasted DPS highest killings were destroyed to track use of wasted DPS relative minimum is also the most difficult to avoid, there is no need to wait for the ice to fight and deliberately delayed to cover his tracks.

About interrupted:

DK output understood as a system of cards

Each card can inflict X damage per second to restore Y cards

DK theoretical limit second injury (X * Y)

X and Y are determined by innate equipment

Can not be changed in actual combat

So in actual combat in both cases:

1, the speed of the cards is greater than the recovery speed of the card, which would lead to exist no cards out, this is "interrupted", in this case, your total DPS is equal to (X * Y).

2, the recovery speed of the cards speed is less than the brand, so you always have a card can be, but the cards speed less than the speed of recovery, your DPS will obviously be less than (X * Y), which is "overflow".

Very evident from this system may be interrupted is the brand than the brand faster recovery is ahead of you "hurt" playing out, the equipment can cause damage cap is reached earlier.

Interrupted without causing DPS reduced, only the "overflow" will lead to the DK the actual DPS lower than the theoretical DPS.

As noted above, "interrupted" in DK District frequently mentioned nouns, in fact, this is a big misunderstanding. In fact, only the output resources reduce overflow will cause DPS, interrupted in any case will not lead to the DPS reduce, you should be seen as out of stock tension DPS interspersed leisure, learn to enjoy this rhythm rather than to reject him. Next there will be a certain time idle, you should learn to retain a certain character can wait for the killings, but not force keyboard worry interrupted.

If you can ensure that all output resources are effectively utilize even 10 seconds, you have three seconds at rest, you have to play equipment theoretical DPS limit.

Diablo 3 gold cheap

Tuesday, December 18, 2012

The Diablo 3 Frostburn Gauntlets never is spam


Diablo 3 Frostburn Gauntlets is a tasteless legendary equipment, they have no main attribute, critical chance, attack speed, critical damage.

Has been considered garbage, but gave it a great good price!

+6% Ice damage

+30% Ice skills damage

Hundreds of thousands to buy into, and very practical, ice damage with ease (I spent 200,000 Diablo 3 gold)

For the novice, it is a good choice!!

Skills test: Elemental arrows - Frost Arrow

Test environment: MP1

1. Use agile 244,10% critical chance and 34% critical damage gloves (Frostburn Gauntlets than the DPS +47292.5,)

2. Frostburn Gauntlets, +6% ice damage, +30% ice skills damage

Conclusion:

Test, two gloves Frost arrows, to break out of the injury is similar.
Frostburn Gauntlets been trash, it has created an ultra-low prices, millions of gloves is also able to play damage. The advantage is that CP value high, and also with the retarder, downside is tied to skills, should be a better choice for the budget is too small, and can not afford to buy better gloves players.   D3 gold

Monday, December 17, 2012

Error_3007 problem solving and temporary solutions


Yesterday, the United States and Australia, a large number of players have encountered a problem that can not be updated to 1.0.6a patch. According to the results of the survey by the the Blizzard quality supervision department, which caused some carriers to adjust the DNS settings, temporarily unable to unilateral solutions.

Community manager Lylirra inform currently working to solve this problem, and also given written DNS replace a player the Raiders to a temporary problem-solving from Blizzard.

About Error_3007 problem

We are still investigating our side feasible solutions, which can help those who try to update 1.0.6a patch receive ERROR_3007 the players.

Until this issue is resolved, you can still try to solve by replacing the DNS server, Narull a good solution for an article published here. Please note that this method may not be effective for all.

Windows 7 to replace the DNS service set

Of Narull

* Open the Control Panel.

* Click on the "Network and Sharing Center" under "Network and Internet" and then click "Change adapter settings".

* Select the connection you want to configure and set into the Google Public DNS. For example:

* Change the Ethernet settings, right-click Local Area Connection, and then click Properties.

* Change the wireless network settings, right-click on the unlimited network connection, and then click Properties.

* If you need to enter an administrator password or confirmation, enter the password or for confirmation.

* Click on the Network tab. "This connection uses the following items", select "Internet Protocol Version 4 (TCP/IPv4)", or "Internet Protocol Version 6 (TCP/IPv6)" and then select "Properties".

* Click on "Advanced" and then select the DNS tab. If you have filled out the IP address of the DNS server, recorded for later use, and then remove it from this window.

* Click on "OK".

* Select "Use the following DNS server addresses. If you fill out the preferred DNS server IP address and an alternate IP address, recorded later use.

* Replace the IP address for the Google DNS servers:

* IPv4 protocol is: 8.8.8.8 and / or 8.8.4.4

* IPv6 protocol is: 2001:4860:4860 :: 8888 and / or 2001:4860:4860 :: 8844

* Reconnect to your network.

* Test your setup is successful or not.

Saturday, December 15, 2012

Demon Hunter experience: faster and riskier


Role in Diablo 3 in the highest level is a demon hunter, she rose to a peak of 30 tonight. 1) the devil hunters are female, or they made a mistake. 2) men and women prance animation of the same. Women use a hand stays low to do a cartwheel, while men are robot-assisted to do sideways Parkour-flip. 3) I also like the other role, my Master, Witch Doctor, Barbarian, there are monks are 60 +, mostly between P5-P10 level, but the Demon Hunter is clearly my favorite.

This thing is a bit strange, because the Master is me in the sale of the preferred role, I would have expected in this role who spend the most time. I expected, but did not achieve, because Diablo 3 mage its overall design and not really to my taste. I liked the quick rich the offensive glass cannon style of play, very good in the role of D1 and D2 in the Master in line with my expectations, D3 in the mage. Powerful debuffs and defensive skills, as well as to control the market, as well as transmission delay because she is good.

This is not to say that this role is not fun, and she has a lot of very cool offensive skills, my equipment is good enough you can play unlimited ice, I'm sure I will love her ... but this play The style does not meet my expectations Master.

Demon Hunter Diablo 3's role in the Contra-become, if only by default, Demon Hunter test is my favorite character, especially when prance level requirement reduced to 11. Offering period of time like this skill, and hit Hell Act 4, when still insist on using this skill, and at that time almost all of them have been transferred to the use of a smokescreen. 1.01 times I had to switch to the the smokescreen skills, because they do not change my self-sufficiency Demon Hunter can not beat Imre Northrop. Prance, I basically can not escape his transfer Charge spike attack my DPS low, can not be done quickly kill, which means boss battle I must at least avoid the twice seckill . I have tried several times, it is no longer adhere directly to prance replaced smokescreen, after the first attempt to kill a boss, henceforth smokescreen Permanent my skills bar.

I soon got used to the smoke screen, I started to like it. With the strategic advantage of passive movement speed has also been a good upgrade. In addition, I think that as a smokescreen just say like skills prompted to provide a stealth effect, but I soon realized that it can get rid of all the fixed body and control field skills, completely immune to all damage sources, you can let the devil hunter through all obstacles such as the construction of the wall such, even brainwashed monsters instantly forgotten my existence, even 3 seconds, I'm next to them to use their skills, and then stood motionless.

But I always prance, or more or less miss V1.05 before Purgatory will always emerge in every corner those whirlpool, profane, imprisonment, and the construction of the wall and send monsters, but this time only The Demon Hunter smokescreen that allows most of the low-end equipment are hit before the monster in the combination of these affixes survive. I was not even aware of this subtle The smokescreen is how the guide to a more cautious, meticulous, careful style of play, especially when my equipment on a very slow attack speed of the two-tailed scorpion, which kinds of play I'm bored.

I did not realize it ... until last night, when I decided to create a re-play, reconfigure my equipment, and finally found a new style of play for the lower DPS faster more crazy, more interesting and higher income.

Turtle and rabbit

In the pinnacle grade 1-29 level when I use a smokescreen to try a variety of different style of play, but basically similar. Play usually have two archery skills, the hatred produce macrophages techniques such as chasing arrows or evasive shooting, another wreaking technology such as electric ball vector Frost Arrow or multiple shooting. I usually use the swarming enemy's collapse as a control field / defense skills, and use to sneak into the trap to increase the damage to the elite of the Shadow, Marked for Death or spikes. Replaced on the use of multiple shooting bats combat pet, I always bring along poised to take off as a recovery to the COB Admission Faculty & Research Program Curriculum Student Affairs Alumni. (As for the passive, I tend to be a strategic advantage, archery of specialization and composure sniper, because my DPS is always inadequate)

If you have not played Demon Hunter, here is a brief summary of her energy mechanism: Hate provide energy for almost all attack skills, while Discipline is for defensive skills, your death is that sooner or later, and once you Discipline exhausted thing.

The nude figure foundation Discipline only 30 points. Easily the ceiling slightly enhance the cloak and quiver demon hunter can have a maximum of +10 precepts, and a lot of suits and legendary items can further increasing the ceiling, but those prices are expensive, so most of the civilians Discipline ceiling between 40-50 or less more. Please note that smokescreen skills need 16 points Discipline - is consumed, accounting for more than half of the entire basis of Discipline. Discipline per second to restore 1 point, ready to go immediately to Discipline restore full, so a self-demon hunter can easily any a boss battle will soon be Discipline consume an empty, especially in the use of other consumption Discipline defensive skills, rather than exclusively in the smokescreen to escape on.

Therefore, many of the demon hunter uses Discipline is very cautious. So I want to use it, then I have to press the play cautious advance, trying all enemies are cited to the side, or in one direction, do not let anything near, and so on.

My DH finally evolved into a very, very Contra MF role (in the 10-20 level when the peak of about 250% of the basis of the MF), the blood is very low, only about 250 all resistance, 3500 Armor, 23K vitality. She usually will not be a hit spike, but more than twice the attack is always a threat, but even mobs may are dangerous. Harm life was about to rebound, especially when I got DH's weapon of choice - manticore.

Manticore hurt bow/crossbow, because it has a high critical damage, which is Diablo 3 in the real source of damage. Many crossbow damage than manticore, but in critical damage, they can not be compared, the critical damage is lethal to the real source. The Manticore literally overall damage is high we can not say, but it goes to 100% critical damage, while it is always at least one slot so you can mosaic Emerald. Plus archery passive increase 50% critical damage. The Manticore's slow rate of fire, which is ultimately to promote the transformation of the reasons I play re playing.

Slower Pussycat! Wound! Wound!

Then a few days ago that my demon hunter. Has decent damage, wear damage clothes around about 90,000 DPS (MF reduced to about 240%), but it feels very strange. Me almost everything I hit I reached about 51% critical chance, but only critical damage as well as the average Agility crossbow. So I can be seen in almost every hit on the yellow number with white damage, but they are almost out not much, because I do not have any increase in attack speed things tied but feels like a foot to use manticore running in the deep mud. Only 20,002 blood and low resistance, discipline and only 35 points, which makes my fault rate is quite low.

Basically, this is a very low-end figure. My ability to kill is pretty good, as long as I can like a nudist bar waitress as advancing cautiously, to avoid all contact. But even so, its propulsion speed is still very slow, hardly satisfied. Experienced brain violence RCC pure but ultimately nothing multiplayer game cooperation, I demon hunter archive up and turn to other roles brush equipment, even if her peak rating can bring 90% MF upgrade.

Yes, I betrayed her and I spend Witch Doctor and the Master to fight the rest of the purgatory journey. This is very interesting, but they are the kind of nothing special about the regular role, so I had to follow the traditional style of play, their style just like before the demon hunter feel very similar to slow the advance of an orderly (I The witch doctor wearing only hit the equipment, lawless purgatory MP1, died once), while the because their MF lowest, so they did not hit a good equipment. (But I also did not expect them, at least not like my stack of five layers of 330% MF DH so disappointed.)

But I also did not completely abandon my DH every day I will do some research, read DH Forum Posts, envy soil trenches are equipped, and then see if I have any way to be able to enhance its own. Her damage output capacity is pretty good, but the addition of everything is bad, I think ready to do it all over.

Extreme consideration

So as a woman angry do, I pouted go big some shopping. Cheap Diablo 3 gold auction house, here I come!

My DH critical chance is high enough, but not enough critical damage her life values ? and resistance is extremely low. I have a bunch of alternative equipment still I shared the box, you can easily enhance blood and anti want, blood and resistance but it is necessary to also increase the critical damage at the same time have to keep quite critical chance ... from time to meet my budget. Like the auction house slightly Search all know, once when you want to get in with an article on several different excellent affixes, and its price will be crazy rise.

Any rare items, you can spend a few cents to get a best affixes. Even the best two affixes is still quite cheap. However, if you want 3 ...... This always makes me think of those described in the "you can have any two, but you can not have all the" triangle icon. For example: 1) social life, 2) good results, 3) sleep. Etc.

Draw dark gloves and jewelry triangular icon, you can put critical damage, critical chance, increasing attack speed as the three vertices. You want the two of you? No problem. 50K D3 gold, or less. You can even get 50 or 60 of the main attributes, plus some MF and vitality, but if you stare at the 150 primary attribute all resistance, or all three attack attribute ... I wish you good luck. Search to return the results of a price, you're ready to add a zero or two zeros.

Because I have not had more than zero, but also do not want to spend money. So I chose two attack, coupled with the additional properties. Since I already have so many critical chance, so I give priority to critical damage, there is particularly increased attack speed, because the manticore really made me recall the day D2X V1.09 where use cannons.

Specific details of the upgrade items not given, but replace the shoes and shoulders, and then spent about one million to buy a new necklace, wrist guards, helmets after storm damage improved by about 150% while the loss of 15% critical chance, and also enhance the blood to 42K, full resistance to reach about 450%, the MF also reached the upper limit of 300% ...... but lower panel, no buff DPS dropped from 85K to 58K.

I always think, the D3 the DPS underestimated the impact of the attack speed and critical chance (the figures may be correct, but they did not take into account the critical hit effects, as well as faster attack speed brought energy to generate faster, etc.), However, down to 58K from 85K the DPS is indeed a huge amount of cuts, the route with the same old style of play in accordance with Alkaizer brush I have been barely able to barely passed.

However, this is a the old set play, and now I have switched skills. Smoke screen for the first time be replaced, and replaced my old friend prance. The other big change is a passive, I am leaving the archery specialization, but the other two replaced perfectionist and vengeful (the best ever skills).

Active skills, I chose a multiple shooting and bats combat pet, plus revenge the eager blood cell recovery hate and precepts. I do not have much pickup radius, so I plan every boss battle quickly energy transformed into harm blood cells, and then rely on fast recovery, so I passed prance to the shortest possible time to start the next battle.

The goal is to achieve, and I also get a lot of fun.

Of course, I went to trial under the new plus-point play, and I went straight transmitted to the the Keke Si bridge a kill to the Killing Fields. Generally speaking, this is the last Alkaizer route or penultimate, but I want to try it here first. I know multiple shooting in underground barracks terrain is worthy of the king, but before I did not achieve very good results in open terrain.

I hope I refill ammunition in Discipline, so I went to test.

Blood cells to attack energy by Discipline sub-way operation and excellent. It feels like magic, like that one day, I bought a low-level gems to upgrade, and then reselling high value stones, every ten minutes to make a 500K.

I quickly immerse themselves unable to extricate themselves, running around frantically in the surrounding terrain. The event of a huge group of strange kite-flying, shot every 0.5 seconds a string of multiple shooting, thanks to a new, faster manticore shot rate, hematocrit left by the death of an enemy and then cruising to pick up, and I tend to also use prance through / over / Skip elite mob group to pick up them at the foot of the blood cell.

Your little cage no stopping my somersault skills

Even better, these red sphere, you can continue to add my hate and Discipline while treatment I! So basically I have unlimited energy and life, because who knows? Once I have more shots, there are more monsters of death, there is more blood cells fall, so I have more energy. available to attack and escape. I even forgot to prance in V1.04 upgrade can get rid of imprisonment Discipline is just a smokescreen and it consumes half, which makes my demon hunter can move fairly quickly that I forgot the existence of a strategic advantage in favor of advantage of a more passive ...

To make a long story short, the new play work well, the first time I play Alkaizer route took about 20 minutes. Slower than profligate DH is quite a lot, but compared to before me is greatly accelerated, and I was full of MF playing (actually 305%, so I need to replace some of the items to better enhance the DPS instead of "wasting" out an additional 5% of the MF). In addition, I 58K of DPS, this data is much lower than the minimum DPS traditional Alkaizer routes. (Of course, this is why I spend 50% of the time, because I often have to put elite kite, even if it is swarmed the enemy's collapse.)

Compared to the increase in speed, fun upgrade more gratifying. That is, I the prance-Contra play like (although compared to the previous death and even less). Continuous movement, targeting, strategy, strategy and movement, positioning and so on. I like this style of play, and it requires some skill to perform (than "armed to the teeth in the auction house and station line and further skills) to death and play and my appetite.

The moral of the story

This story tells us, to try something new with your Diablo 3 role.

I use roughly the same demon hunter play adhere to a few months, and I am in the process of gradually upgrading equipment upgrade manticore rate of fire is too slow shortcomings more and makes a lot of fun lost. I have been using a cautious style of play, adhere to the known route to go, rather than to try a completely different style of play until the boring I become very boring, so I went to try some new things. This is a huge success, but even if not, at least it will be different, and prompted me to try something else.

I'm curious how it will get development. I can easily by switching a few items and then reached 10-15K DPS increase, and as long as I'm up again a few levels I will do, because I wear high MF low DPS equipment. Role as a specialized brush equipment, more DPS should be able to really play the role. This play is a lot of fun from the frantic pace, crazy adventure, I need to prance through the enemy to get more resources blood cell, perhaps I enjoy the fun of improved DPS less. Or I might choose the the MP1 difficulty to retain a certain degree of challenge and competitive factors.

As for the other roles? Like I mentioned earlier, my Master and witch doctors are to get through the purgatory Diablo, reached a peak of 6. Them equipment are pretty good, my WD is actually even higher DPS than my DH, especially when he has buffs. As for my Master? Very simple, very safe play an unimaginative [snake snow flow variants]. Like my DH.

Friday, December 14, 2012

Diablo 3 players share twelve tips for the novices


1, MF, GF value is a team average, brushing XX players, if you want to bring your friends, your friend wearing MF equipment, otherwise you are not open to good things.

2, MF, GF Properties of followers you can enjoy a 20%, that is, if you are dedicated roll play treasure, may as well give your followers accompanied a MF and equipment, does not need his output.

3, Additional attack speed shoes will not be calculated into the DPS, this is a BUG, ??when the repair is not known.

4, Demon Hunter critical damage, the Barbarian Monk full Resistance Mage attack speed, if your equipment with the above properties, and is suitable for the above class, you can sell a good price. (Relatively optimal Properties)

5, Nephalem BUFF stack level playing BOSS, is out of a more than two yellow equipment. (Skeleton King, butcher, Magda, than the column BOSS)

6, Melee class shield, which the most overlooked an attribute to Block and Block Value is very important, and this property can not be hard to resist, often this property is much more important than the other attributes of your shield.

7, The resurrection maximum time is 30 seconds.

8, Full Resistance including physical resistance

9, Armor harm reduction is all the damage, so do not think that a piece of equipment in addition to the armor will be eliminated.

10, Barbarians and monks to be less than the damage taken by the other three remote class 30% the same attributes hit you may seckilling, to playing melee not seckilling.

11, You played strength equipment and agile, the probability of the intellectual equipment is 1:2:2, so do not feel the force only barbarians with so many.

12, To reduce the level of use of weapons of search criteria to reduce the level of the previous level of use, for example, 60 of the equipment is reduced to 9 can be used, but only in 60 and equipment in order to search, 51 is not found.

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Thursday, December 13, 2012

Diablo 3 legendary suit background story


Natalya:

Natalya is the mysterious assassin appeared in ACT3. But the strange thing is, Natalya own body is no longer wearing this suit ...

Natalya is an assassin the BLIZZARD Assassin's definition Mageslayer, the fallen assassin most hated mage.

Immortal King:

The name of the immortal king BulKathos. He is the greatest leader of the barbarians history. Immortal King Set is the weapon he used.

In addition, he also passed down two swords and package is BulKathos. The so great BulKathos must hammer mastery and sword mastery of Nerimitsu. BulKathos handed down the most precious items is his wedding ring, simply melee role Jordan Stone.

The Mavina (D3 and without this package):

In fact, the name of the legendary figures called Mavina, but M'avina.

There is a fighting nation, called the Amazon. Amazon all women want to procreate, they went out to grip to the outstanding male soldiers, forcing them to Amazon offspring born baby boy will be killed.

The Amazon chief Matriarch, so class weapon essence type is the matriarch of the bow and the matriarch of the spear. M'avina is a matriarch. As a matriarch, the front of the names you want to add an "M", on behalf of the matriarch, separated by single quotes. This is an honorific title. So M'avina, not Mavina. M'avina name means fly girls.

Tal Ralsha:

The Tal Ralsha that the seal with his own body the BAAL shaman. However, most people may not know, this suit is to be used to the Tal Ralsha mummified.

The helmet is the mummy mask. Take a look at the Egyptian mummy mask know. The belt is a strip of fine weaving. Tal Ralsha living mummified internal organs and eyes are dug up, the eddy Crystal Lidless Eye. Amulet bless mummy after death in the underworld trial, so called Tal Ralsha's judgment. Finally, with a cloth belt wrapped mummy outside is coated with a layer of paint, this is the famous lacquer armor.

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Wednesday, December 12, 2012

The Battle flag Darwinism: battle flag and achievement system envisioned


Blizzard originally designed battle flag, I do not know what to think ... and no addition to decorative! It is tasteless! Achievement system is also a wide variety of achievements, completely furnished, and even others do not see ...

Everyone wants what the battle flag?

We take a look at the characteristics of the battle flag and achievements:

1. Press G can always summon battle flag to the side.

2. Summon battle flag needed cooling time

3. Battle flag pattern shading a variety of options, with the achievement points to unlock the more advanced style.

Blizzard design from the above three battle flag should not merely for decoration! Was raised, after the player died in a battle flag at the resurrection, but this is denied by Blizzard.

My idea is:

1, Battle flag can generate the aura BUFF friendly, and give the enemy produce DEBUFF aura.

2, Corresponding to the achievements of the flag surface the corresponding emblem; different emblems corresponding to the halo effect. The corresponding weaker low grade emblem aura, more powerful aura corresponding with the high level of achievement to unlock emblems.

3, Battle flag emblem is divided into two parts, the the main emblem corresponds to generate friendly BUFF aura, vice emblem to generate hostility Debuff aura.

4,Battle flag summon CD time of 2 minutes, a duration of 20 seconds, the aura of the role of the radius of 40 yards.

5, summon battle flag, when the floor of the battle flag, burst open around 10 yards of the enemy.

For example:

Monks design more suited to the battle flag:

Main emblems effects: aura a friendly dodge rate increased by 5%.

Deputy emblems effects: aura the enemy mobile courier reduced by 10%.

Barbarian more suited to the battle flag:

The main emblem effect: friendly aura attack, restored to life and 10% probability of 3%.

Vice emblem effect: the aura enemy death after explosion, generate 50% weapon damage.

Witch Doctor more suited to battle flag:

Main emblems effects: aura release skill has a chance to summon skeletons.

Vice emblem effect: the aura enemy death has a chance to leave life ball.

The mage more suited to the battle flag:

The main emblem effect: friendly elements within the aura damage increased by 3%.

Deputy emblems effects: aura hostile elemental damage resistance reduced by 3%.

Contra is more suitable for the battle flag:

The main emblem effect: friendly aura attack bloodsucking 2%.

Deputy emblem effect: smooth enemy physical resistance is reduced by 3%.

Such different class, different BUILD corresponds to the battle flag, a lot of fun!

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Tuesday, December 11, 2012

World of Tanks the latest Q&A of Chinese 8.3


Thanks to AngryBanana is this thread for uncovering yet another cache of answers and replies by a US chief of community (NOT a dev so take these answers cum grano salis) Mr. Kevin Van Ness AKA GeneralDirection on US forums. Please note that the answers concern US server, which does have for example an independent "gift shop" policy. Also please note that since this is a CO and not a developer and not a Russian, eg. his answers are not (and cannot) be definitive, eg. where a dev would say "no, screw you", a CO has to say "well, it's certainly an interesting idea.

I decided to run it thru and post the interesting stuff here (in order to sort it from stuff that has been answered 1000 times before).

Q: When will the type 59 make it back into the store?

  A: Not for the rest of this year. We're making some balance tweaks to it in 8.2, and will assess where it's at after that. We're not against adding it back into the gift shop (or possibly the store), but we also don't want to flood the game with a tank we feel needs some fixing.

  Q: can you give us an update how WG thinks the gold ammo for credits experiment is going?

  A: So far it's going fairly well. We have seen use of the 'derp' vehicles increase as a result of the experiment, but for the most part we are not seeing any glaring issues with it.

  Q: Tier 10 participation is getting lackluster due to the constant arty parties, does WG ever plan on implementing restrictions of arty per game?

  A: We're aware of the issues at tier 10 and have some changes coming shortly after 8.2. I can't really give specifics because there's a major announcement being prepared for it, but I can say it's not another nerf to SPGs themselves.

  Q: It would really be nice to have a 4th consumable and equipment slot for your tank maybe unlockable via gold or credits.

  A: It's been discussed, though the exact unlocking mechanism hasn't. Ultimately we're pretty happy with the three equipment/consumable slots though. Adding too many removes some of the choice factor in deciding which equipment or consumables you run with on a given tank. We have tossed around some ideas of certain tank purchases starting with equipment (think gift shop purchases, etc.), but not having additional slots.

  Q: About the botting situation?

  A: We have a very large support staff that investigates bot reports. We take this very seriously, so any time you feel someone is botting, please report them. We have checks on our end, but we can't outright ban someone based on suspicion.

  Q: Is there any chance of a tank like the Puma, the german scout vehicle that was given the Leopard Turret and 5cm gun being considered as a premium vehicle, even though it had 8 wheels but no tracks?

  A: It's not planned right now.

  Q: Also in which update will the Chinese tree be released?

  A: The Chinese tech tree will be released in 8.3. Originally we were going to call the patch 8.2.1 (since it was a part of 8.2 before the delay), but we decided that the Chinese tech tree is worthy of its own update and reclassified it as 8.3.

  Q: Any idea on when we might see the AMX-30 and Leopard lines added?

  A: 8.3 is the Chinese tech tree. After that we have the British TDs and SPGs, and the German Leopard and TD lines in the immediate pipeline. Not necessarily in that order, but you should see all of them in 2013. We had to remake part of the German TD line after doing additional research.

  Q: I saw that WG is working on improving the chat system. Any timeline on that?

  A: This is an extremely high priority for us right now. We actually just pushed a lot of social-based feature requests to the development team, especially when it comes to the in-game chat.

Q: Most of the gift shop offers, to put it bluntly, suck. I understand WG underestimated what would happen with the T-127 bonanza, and we will probably never see something like that again, but the "special offers" that show up now are so unremarkable that I don't even bother checking when new ones are announced. What are you guys doing to fix that?

  A: As I answered in another question, we're discussing ways of adding purchase bonuses to gift shop packages. But to put it bluntly, the T-127 package broke the game economy for a long time because of the gold per dollar value it was sold at--resulting in being able to purchase gold at about a 27% discount over spending $100 at a time on gold, and this was with a single purchase of a package priced less than $10.

  Q: When will the new German Medium line be released?

  A: I can't say for sure at the moment because the Chinese tech tree was pushed to 8.3, so we've reclassified most of the updates following that. Right now 8.5ish, though I wouldn't take that as set in stone.

  Q: Are there any methods planned to speed up crew training?

  A: We're discussing it. On one hand, having a lot of skills at 100% is a huge accomplishment, so we're worried about diminishing that. That said, it's also kind of crazy to expect someone to play over 20k battles in a single vehicle to cap all skills.

  Q: Any plans as to when secondary guns will be implemented? The B1 and M3 could be very different tanks, and it would open the door to other tanks like the SMK or T-35.

  A: The tech behind it turned out a little more complicated than we'd hoped. It's not entirely off the table, but it's not in the immediate pipeline.

  Q: Will there ever be an arty cap?

  A: I can't give a yes/no to this, sorry. All I can say is keep an eye out on the community portal soon for an announcement regarding SPGs.

  Q: How have websites and platforms, (such as Twitter, Facebook, and Reddit), helped popularize World of Tanks? As best as you can tell.

  A: It's been pretty incredible to be honest. We've collaborated with the EU team on Facebook to put together a pretty remarkable strategy when it comes to engagement. We're closing in on 400k likes, and reach more than 80% of our fans every single day through our geo-targeted posts. We engage over 10% through likes, comments and shares. We have a lot of plans for next year when it comes to social media, as I alluded to in my intro, and that includes expanding to Instagram, Tumblr and ramping up activity on Twitter and here on Reddit.

Q: What plans are there (and can be revealed) to make tanks more customizable? I know the other day on Facebook it was asked what people wanted, and frankly, I would love to make my tanks more unique.

  A: Emblems and inscriptions were a huge step in this direction. We'll continue to add to the options there over time. Outside of that, I can't really share anything yet because right now a lot of the ideas are "whiteboard" only.

  Q: Will the day ever come where players can create custom maps? Just thinking about how it would be fun to have contests where you release map packs for players to use in creating their own for submission.

  A: I won't say never, but we don't currently have plans to allow custom maps. That said, the map design team was definitely inspired by some of the submissions in our map design contest that we ran earlier this year. So while we're not allowing custom maps, player ideas definitely influence map design.

  Q: Any chance of a larger platoon size?

  A: For random battles probably not, since it would diminish the truly "random" aspect of it. In addition, there are a lot of balance concerns the development team have with it. The matchmaker tries its best to not include a lot of the same type of vehicle unless that's all that is in the queue. Imagine if we allowed 5-player platoons, that you could then bring in 5 T110s, 5 T-62As, etc. into a single battle with ease.

  Q: Any chance at ever seeing historical maps introduced?

  A: Most of the maps in the game are based on real locations. For example, Highway is based on Kansas (some players have actually found the city in Kansas that it's based around), and Live Oaks is based on Louisiana.

  Q: Will there ever be upgradable premiums?

  A: No current plans, since being able to upgrade premiums would push them close to the balance of upgraded standard vehicles of that tier: or easier said - pay to win.

  Q: With F2P games on the rise, with heavy-hitters like PS2 and MWO coming out, do you have any exciting plans for snagging new players in this expanding market and beating the competition into a bloody pulp?

  A: We're working on some pretty exciting ideas that will change the way players approach tank companies and clan wars. I can't get into specifics just yet (PR would not be happy), but some of the changes are being made to add more instability to the map.

 Q: What are your thoughts about matching players according to their "skills (i.e. some sort of elo rating), or if it's not possible to do for individual players, could it be implemented for tank companies or platoons? It might be a way to implement 5 men platoons that some have been asking for a while.

  A: Because of the tier based system, skill matching for random battles would be extremely difficult to get right. There's no guarantee that 1800 rated player A and 1800 rated player B will play the same tier at the same time, so this is going to make it pretty difficult for the matchmaker to determine where those two players go. However, we are tossing around ideas for ratings in other areas. Nothing to announce yet, but we are looking at it.

  Q: Two things get under my skin - Zero damage penetration. It must be a tough nut for you guys to crack. Any insight you can give us on either fixing it, or explaining it better?

  A: For the most part I think we can do a better job explaining it, more than anything else. The mechanic overall works the way it should: you're not always going to hit something when you penetrate the tank, so you're not always going to deal damage. That said, better educating players on that is something we need to look at.

  Q: When do you believe multi-core support will be added into WoT? Without it i find it hard to play on my laptop. thanks for the AMA!

  A: Multi-core support for the longest time was difficult to get added in due to it being within the Big World code of the game client. Now that Wargaming owns that code, it'll make it easier for us to get it added into the production schedule. When that is I can't say, but it's not going to require jumping through as many hoops as it did before.

  Q: How hard is it working with a mainly Russian team? Can you talk about about the challenges which exitst with this? I have seen you say things before only for someone from the RU site to come over with conflicting information the next day.

  A: There are definitely challenges, primarily when it comes to some of the difficult design-related questions. We can't get immediate answers because of the timezone differences. Luckily I've been given an opportunity to learn Russian, so it's going to be a lot easier to communicate with the development team since some of them don't speak English. I'm also learning a lot about the way Russian translates into English, and now better understand how difficult it is for the team in Minsk to translate their answer from Russian to English without it coming off as offensive, when that isn't the intent at all.

  Q: Why do we not have premium vehicles such as the BT-SV, SU-85i and the MTLS-1G14 PZ4 hydro, etc never been released in NA? (SS: applies for EU too)

  A: Those vehicles were not really designed to be sold in the game or in the gift shop--they were designed for special box editions, given out at events, etc.

  Q: We know the Chinese are coming in 8.3 but can you give any insight into what the 8.4 tanks will be if any and what maps will be reworked for 8.3 and 8.4?

  A: Since 8.3 was originally a part of 8.2, there won't be any maps reworked for it. In 8.4 we'll be reworking 4 existing maps. I can't really give details on the tanks in the update right now since things are in flux.

  TLDR: 8.3 Chinese, 8.4 Brit TD's + arty, 8.5-ish Germans (med or TD), German TD line was redesigned, a major announcement for arties is coming.

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Monday, December 10, 2012

Demon Hunter played standing experience


My DPS aside, sad case, open specialization 150K. Enough civilians.

EHP enough, someone said overflow, but the blood resistance enough, I feel that the first factor is the delay. Conventional network speed, basically delay is 300 to 500.

Such a delay, I think EHP just low payable, however. Accustomed to the style of play. No brains to play, or elegant shift has different requirements.

The attack speed is my weakness. Such a low speed, in fact, is not what I want, just want to improve difficult.

The most expensive equipment is 20 million Diablo 3 gold, the cheapest is 5 million D3 gold. Spend more money, the out point Seaview toilet can be reached.

When playing casual paragon more than 600 hours before more than 40 levels, rarely through brush, never pay attention to efficiency, focus on efficiency, tired game.

The more unworthily 8PP, basically playing a key play, A1 to brush a the rot collapse of the forest, and then go to brush a key, and I feel good brush rainbow shut. A2 brush an assassin, and make a key.

A3, Curse of the tower, the Earth's core, purple, Stone hit the keys, good mood, then continue to brush the fortress walls.

Sometimes another MF loaded brush 2PP. But boring, brush twice no mood.

Conclusions: First, for DH like me, how with loaded I think not deliberately. The first depends on the play of their own habits.

I also know that the high efficiency of an infinite cluster, I also know that strafed Parkour can be achieved, but for so long to play down the continuous mines stood still like to play. Even if the efficiency is not so high, and to uncomfortable in accordance with their own.

Second, the existing equipment decided BUILD. Very popular disaster child, plus quiver with dark night. Such benefits aside Inna's set, to utilize high attack speed, high critical chance to achieve the Discipline recovery.

But insufficient, Discipline unstable recovery. Fight a boss or monster less easily broken Discipline. Although abandoned Inna's set after the panel, if there is a good crossbow and Inna's set, change is not affordable.

Old Inna's set now, the right is not available in case of not rectifiable. New Inna's set price is quite appropriate, 20 Discipline, plus Jordan, about 60 Discipline, with the punishment can be wings constantly.

Have Inna's set, it did not need to use the dark. Passive skill bar is also very valuable.

A fitted, 1 to 2 like break out on top days. AH to squatting and equipment, also lowest price largest property can buy what equipment to use what BUILD.

Third, for the engineering, the use of the skills of timing. The open wings Yinshou bombing can continue to return to the blood, do not want to hide the frozen, can stand steadily.

Especially the curse of the shadow, long last, sometimes line and off the wings station; three ring mines is usually standing fight, leaving a landmine hate frozen Arcane, or was being detained and sealed wall , especially when the delay put out very often, life and death difference.

Fourth, frozen fried fast when updated wings, or necessary.

Fifth, the rich do not impulse, the AH buy equipment, a lot of comparison, that's right.

Equipped slowly, one step will be a lot less fun. Slowly, etc., there is always the satisfaction of their own stuff out of. I own a lot of equipment on impulse are a valuable photographed, and spend a lot of money wasted.

Friday, December 7, 2012

1.05 Demon Hunter Double WW equipped experience


I give the fitted will cost less than 30 million Diablo 3 gold, and has upward space!

Changes the thinking of the first part of DH skills

Changes a lot, especially passive skills, this period tell a perfectionist, should be the highest attention to a new passive traced DH viability dispute. It is beautiful to look at skills, 10% of Vitality Resistance Armor upgrade, reduce Discipline consumption is simply perfect. Is this true?

In fact, in my opinion is very sad to increase the percentage of the biggest contradictions that need basic equipment. In other words, the foundation of Vitality, Resistance, Armor is not the case, it will not let you live better, Vitality, Resistance, Armor high when it brings data to enhance, but not required . Specific to a simple example:

30K Vitality, 200 Resistance, 3K Armor bring perfect 33K of Vitality 220 Resistance 3300 Armor, apparently almost negligible increase!

50K Vitality, 400 Resistance, 4K Armor bring perfect 55K of Vitality 440 Resistance 4400 Armor upgrade is obvious, but the underlying data has been good enough, not worth a passive bar!

Reduce Discipline consume more tasteless, would not elaborate, perhaps instead of all Discipline skills consume less have value, so this is a PVP to the skills, I will not be using the PVE equipped BUILD. So how through skills effectively improve the viability, of course, is to take advantage of the relief hurt the wings + anesthesia trap + Guardian Jianta combination, 35% +15% damage coupled with a 20% reduction in monster damage relief.

The second part, the choice of equipment

Equipment to build with, so as to play a great power with a minimum investment, not just look at the results of the panel data the DH panel DPS unrealistically high.

Demon Hunter's Double WW

A long period of time, DH low difficulty FARM Elemental Arrow with lands TentaclesRune and multiple accounting for half of the country.

Basic ideas and skills to select

Strafe is the DH only able to carry out sustained attacks in the mobile hatred skills, but the disproportionate of its hatred consumption and amount of AOE damage, DH Double WW has been on paper MP system low difficulty anemia monsters so this theory can finally achieve a. Consumption due to bursts of hatred and attack speed, low attack speed is the first element of the extended bursts of time, followed by hatred recovery speed, but low attack speed will affect the output per unit of time strafing AOE damage, which can only be to make up . So

Core skills right strafe - grenade blasting 187% damage 9 yards the AOE triggered coefficient 0.5

Must only this, different damage mechanisms and other skills runes each grenades can result in a sufficient amount of small-scale AOE damage is low the FARM most important difficulty DPH and AOE along with low attack speed this Rune harmless. A post comes to him with missile storm, reason enough DPS under MP0. Fact is not enough, and other runes are several individual damage accrued on the basis of DPS, the face of more than 10 intensive target serious weakness, need other skills to complement the injury, that is more than a waste of a skill grid and increase the amount of operation This is contrary to Double WW, the same DPS can take the grenade blasting to sweep the MP1, efficiency inevitably higher, 1.36 attack speed 95K DPS strafe the MP1, very easily.

The trigger factor up to 0.5 back to the COB Admission Faculty & Research Program Curriculum Student Affairs Alumni Night with a problem is a common problem of the grenade explosion: Delay measured this problem does not exist for strafing grenade. From the principle point of view, the other grenade skills are point and fixed-point, it is necessary to reach the specified location only came into effect, will inevitably lead to the problem of delay. Strafing grenade is a non-directional automated guided the mechanism of its entry into force is encountered on the explosion, so there is no delay.

To cope with this skill, high-back hate the bat and vengeful Required. There is also a return to hatred wings, both vampire and back to hatred, and hatred is equipped with the wings state more than 10/s.

Discipline replies problems:

Bursts of grenades trigger factor is 0.5, and is AOE, very adapt with the Night Lurker, plus the occasional to eat blood cell, and so maintain no consumption wings enough but efficient run Figure mandatory combination is rolling + strategy. This requires gaining momentum to maintain the Discipline total, to see which runes Discipline limit below 45 with a concentrated mind the best 15 seconds even stronger than the old Inna's suit, of course, the old Inna's suit this skill grid saved.

Finally, a skill bar left, only strafing attack skills, so here to join an attack skills complement DPS, according to the the equipment situation can have three options: preferred the flying blade - dancing wildly blade. Applies to the lower panel DPS strafe elite and thick blood monster damage is not enough, the advantage is the high outbreak, low energy consumption, not interrupted by bursts and deceleration control. The disadvantage is 10 seconds CD, the range is generally required under the circumstances, the use of rhythm (Do CD one).

Leviathan - Hand sword curtain, apply to panel DPS advantage no consumption skills to supplement certain DPS, the efficiency with which the passive dark night, the same is not interrupted by bursts saving operation amount. The drawback is that narrow range, DPS.

Finally to the old Inna's suit choice, the above two optional one, because they are not ready to go Province, a skill grid, so here proposes to add a claw thorn - jagged spikes, the advantage is considerable damage, with deceleration do not interrupt bursts. Drawback basic Discipline bottleneck is one of them.

To build on molding, you can see the mix of skills bursts grenade at the core, auxiliary roll strong ran diagram efficiency throughout to keep moving, and do not need to aim at. You may find that I have always stressed not interrupted by bursts, there are two reasons: First, in order to ensure that the low consumption strafing often interrupted by bursts of re-cast, playing a monster is consuming hatred; We all know that the current version of DH in the damage skills wings decentralization vampire and wings after still valid. I'm not sure is not BUG, ??but this caused the wings after strafing as long as it does not interrupt, the vampire effect would have been effective, no open wings in the middle, which is one of the reasons I chose to back hate wings.

Equipment selection

Due to low attack speed weapons inevitable with a crossbow, equipment, try not to attack speed, crit storm damage to be as high as possible, must have 24 Paosu, abandoned the attack speed will inevitably lead to low panel DPS, 130,000 almost bottleneck. But there is no way, I can clearly say that the attack speed over 1.6 build absolutely not easy to use, hatred consumes too fast, multi-throw grenades all wasted, attack
Hit the speed must be kept below 1.4. Also abandoned the attack speed of the luxury properties fitted costs fell down, and the expense of the panel the DPS.

As follows

Arms - a lion or gold crossbow can, as long as the white characters and critical damage high

Quiver - high property of the deceased, 10 explosive attack speed does not matter

Helmet - 6 explosive agility, insert empty (recommended the 6 burst with agile immortal head)

Necklace - damage, agility, physical critical chance, critical damage (financial resources can not to critical chance, damage, agility, critical damage)

Shoulder - high agility, high fitness, all Resistance (ward off evil or the best choice)

Clothes - high agility full of special effects Tyrrell (affordable, all the Resistance movement speed) strafed Inna's suit (back hate best)

Bracers - the tyrannical or the Lacuni

The gloves - Agility 10 explosion essential critical damage, all Resistance, physical optional

The Ring - strafing Jordan, Hellfire Ring

Belt - high agility, physical fitness, all Resistance, or Inna waist, Hellcat (witch doctor moment, but very expensive)

Pants - high agility, physical, all Resistance, double hole, or black thorns, Inna's pants (with Inna waist)

Boots - high attribute, not necessarily movement_path speed, ice climbing, Inna's shoes optional

There are several combinations of reference

No physical movement speed of the Tyrrell clothes with black thorns pants + Hell Lumbar Spinal + tyrannical wrist + movement speed shoes, or Lacuni wrist + climbing shoes, the combination of these two costs one low and one high. Also can be equipped with to Inna's suit + tyrannical + climbing (shoulders a little better, or too little resistance). Inna's suit high vitality, without full anti-movement speed, with Inna's suit + Inna's shoes + tyrannical wrist, the high cost of this combination, the effect of two suit well.

The evil spirits shoulder and Inna's suit are physical garbage the Hellfire rings all Resistance60, physical 90, Dex 190; the crossbow 200 physical, no critical damage, and white 1259, climbing shoes, 223 agility, Jordan is one million rubbish set costs about 20 million d3 gold.

Thursday, December 6, 2012

Alternative ideas: explosive dog ergonomic


My panel is less than 70K dps. Basically MF installed before 100K DPS brush experience went 1-2pp. Paragon 80. I feel a 6-7PP very efficient, brush Stone, in front of a gate stack BUFF.

Least four elite, then kill key monster out key probability is almost 100%, at least 80-90%, rarely did not fall, often double-bang, plus a dark gold. To play an average of two trips one to two dark gold.

Then A2 is the assassin kill key monster, the same steps, with high efficiency. And acid rain drop than the high quality stuff. hit and sell, one week 100 million to 2 million diablo 3 gold possible.

I sold out to ward off evil spirits over 20. Feeling valuables Shoulders and pants, there amulet rings, gloves, other ... weapons really can not touch Seaview 80 Paragon to break out the most expensive weapon is a Staff, AH photographed 10 million d3 gold, sad.

I think the the explosive dog's philosophy is to survive, difficult to survive.

Then you need is:

1, IAS - strokes the dog back to the blood faster. What is the 4 dogs 20K 4 back to the blood

2, blood, because of the design of this game, trick dogs and explosive dog action delay, therefore I have high enough blood.

3, moving speed, must be 24! Because you have to take place in difficult stop hiding frozen! Arcane turn underfoot, hide! Molten + green water at the same time in the foot of the step taken away! Besieged by a bunch of monsters, must be spirit move to hide.

4, the trade-off of the ball back to be essential. The high PP bloodsucking weapons but also essential.

In the game, you will find you a quick burst dog when acid rain in the click of a mouse or keyboard keys did not respond, because the game characters do not have the time to do it this action unless you slow down the speed of the explosive dog, it represents danger. And an acid rain in the high PP really useless.

So my panel:

Number 1 - Soul Harvest, I choose a 230% Revenge of the injury, which can increase the damage.

Number 2 - explosive dog, choose to respond to the master of life care.

Number 3 - strokes the dog, needless to say, the ultimate gift.

Number 4 - witchcraft, I chose to become a pig, because playing elite can be more than 20% damage Bonus.

Well, the ergonomics to the next I number 3 shortcut key becomes W numeric keys become space, so that the left hand can be 1-2-W-space.

Press, and then dog W recruit, see the wave of the enemy on the first one soul harvest encountered elite space to display their sorcery thumb.

Less mouse side left-set, I am definitely the most useful is the confusion, I also chose a 20% increase in damage. Right spirit move. Very convenient.

Equipment choice, in fact, burst dog WD First Big Three can not move, I do not the recommended Zunimassa's head first, too little. The second is too expensive, and 10 times more expensive than Giyua is many lives percentage?

But lost 70 + all resistance? Does not make sense. Although the location can save Zunimassa's ring, but I feel very good Zunimassa's ring, and the price is not expensive. Essential critical damage and all resistance.

The explosive dog brothers want to upgrade, eventually graduating certainly Lacuni wrist. all resistance 6 explosion, attack speed.

Amulet Talasha. Buy what you based on how much money you have. Not necessarily with attack speed too low. Or choose high intellectual, physical, critcal chance.

Zunimassa's ring you can buy if you can not afford to buy a critcal chance 9 attack speed. Much cheaper price.

Gloves must be three attack! Thanks he added attack. And even after the burst dog gloves as valuable, the Master also grab can invest.

The rest of the weapons. Select the physical damage, critical damage + steal.

Wednesday, December 5, 2012

WOT 8.1 Germany Series Lion style full harness Guide


First, silver coins issued by the first instance of roar

As the gold car one of the earliest launch of the game (0.6.4 version), the lion on whether in the past or in the fighting now, are well-deserved "a symbol of the silver harvester".

Although there is a growing beyond 59 or other gold car signs, but who also can not deny that the killer of the status of the lion in the minds of the players grow together accompanied by tanks world number one silver.

The same period a gold car KV5, but there is that there is a serious shortage of firepower.

Due to the damage of how much more direct and effective role in the income of the silver coins, these two gold car choice at the time, the players are mostly biased towards the lion, and the the KV5 bag players still relatively small.

The emergence of a lion and KV5, in addition to the desire of the players on silver, but also for subsequent gold car attributes establish standards. Whether the lion of high-precision, high-penetration depth; low mobility, low protection KV5 high protection, high blood;

Low-precision, low-penetration depth, are our deep understanding of the gold car is never as perfect as our imagination - in the substantial increase of a property at the same time, there are always a few short version.

This design is undoubtedly successful, it not only for the game World of Tanks add new fun to extend the life cycle of the game.

Second, the advantages and disadvantages of the lion's resolve

A combination of the "Lion"-style equipment configuration, we analyze the advantages and disadvantages from the following aspects

1, Protection: the body and the turret front armor are 120mm, small tilt of the body armor, almost none.

Only worth mentioning is that the the huge gun shield coverage covers almost the entire front of the turret, coupled with arc design on the turret itself, makes the lion turret on the front side with a certain degree of black hole armor tendency.

The sell like head play similar to T34 in part, on the use of.

Compared with other series seven and eight silver car armored frontal armor of the indicators, the lion slightly higher than seven silver car, but was significantly weaker than the eight. Therefore, in terms of armor protection, can only be seen as a slightly enhanced version of seven cars.

2, Firepower: compared with the other eight vehicles, with a faster rate of fire: ammunition ramming + ventilation + teammate = about 9.96 seconds / one.

Removal of the ventilation has a rate of fire of about 10.13.

.33 Of accuracy and 2.9 aiming speed and more concentrated point of impact, spread, and more in terms of firepower balanced considerably.

The only downside is that the single damage. Together with the vertical stabilizer, more able to play the lion on the accuracy advantage.

3, the penetration depth: the average penetration depth of 234, ranks second as of the current version (0.8.1) of all eight gold car, the only deep high T34 248 wear than the lion.

Eight nine tanks do not have much pressure for the front of the vast majority of its class, but pay attention to those frontal armor with large tilt angle. Positive for 10 cars, at or near the + aim weaknesses + try vertical shooting to effectively breakdown.

4, Motor aspects: In addition to the protection aspects, the low mobility has been a short board of the lion.

The eight gold car straight line acceleration performance testing, the lion either start the instantaneous velocity after 5 seconds/10 seconds, or 10 seconds on the average speed of all is the bottom.

4.0 after the arrival of the new physics engine optimization is good, but more realistic physics engine simulation undulating ground vehicle off-road time actually stop the process of climbing downhill.

Too fine terrain simulation will undoubtedly give the entire D series, of course, also includes Lions tragic the mobility matters worse, the bottom is not rare.

In addition, in other areas:

1, after self-0.8.1 version, the lion adjust the weight of housing allocation, we can see in the official notice, to reduce from 11 to 10. Weight = 10 the two sides have a 10 car, 11 said the two sides each have 2-3 cars 10 car.

10 cars in the whole game more, especially in the evening when, so they still have a relatively high probability of being closer to the two sides have more than two 10-car room.

Generally speaking, however, the lion in the 0.8.1 version, divided into 10 rooms have indeed reduced a lot.

2, the Lions easily bad engine sometimes be repaired and bash this point and more like Tiger, do not know if not D series a common problem. Expended supplies about 15% are used to repair the engine.

3, the angle of depression of the lion is relatively small compared with other chariot too much time and effort spent on stations.

Often influenced by terrain, causing the enemy attacks unchanged, and thus missed the best time of the attack, the lion attack by the enemy in disguise.

4, the lion of the high cost of ammunition AP shells for the 1030 situation.

Third, the actual graphic

First conclusion: on: 10 rounds 5 Breakdown First under: 5 rounds 5 Breakdown

10 rounds breakdown on armored fairly certain protection capability, but take into account test the wear depth of 59 175, its first on protection for outside wear dark value higher than this artillery, still is a point of bleak.

The first under it, the row of small holes in looking at you. And according to the weaknesses in the plug-in the Figure, the first Xiachu It is also easily damaged the location of the engine.

Turret part of the weakness lies in the red box shown here is the famous "Wo bomb zone".

General gun shield was hit mostly Breakdown afford the blood, and gun shield on both sides in most cases will result in a ricochet, only the red area was hit certain DOT. The top of the command module Volkswagen weakness is not saying much.

Fourth, summary

Lion weak armor protection, poor mobility, we can easily come to this conclusion: If you want to improve survival, increase output, only away from the first front.

And the lion so low mobility there is no way to to follow large forces circuitous combat.

So even if you want to keep up the rapidly advancing front, is impossible. Higher shooting accuracy and faster target speed, the lion advantage is more obvious on the long-range sniper.

And not the color of the average damage can not be an effective deterrent to the enemy.

Therefore, usually lions play mostly away from the first front in the case to ensure that they are safer, high-precision sniper, that is, the so-called illegal guns.

But the lion class leader or class vice case, or to try to select the top position.

If you do not consider the factors of the overall situation, blindly illegal guns, is bound to be one's own lack of heavy Tanke Ka-bit, resulting in the failure of the global. So that even when you output high, it will not get too much silver, it is worth the wait.

Want to get the higher income of the silver coins, in addition to subjective efforts to damage output, but also objective on the help and cooperation of teammates. Only fighting to obtain the ultimate victory will bring 50% more for your silver gains.

In addition, because the lion's mobility is not high, can not move long distances in a short period of time, so in the open area once lit by the enemy, first thought to evade enemy artillery attack.

Especially in a the artillery a large number of senior room. Necessary feint and more effective use of bunker gradual transfer, one of the essential skills of each lion motorists.

Plus lion depression angle is too small, familiar with the terrain and security to take place in order to lay the foundation for high output.

Lion itself higher cost of ammunition, AP shells single 1030 silver coins, but the damage is lower. Therefore not fight guns not sure if we can improve the hit rate and reduce the number of no breakdown, increased damage output, profits will be able to scale new heights.

The lion money weapon in its total income high.

After deducting the main ammunition and repairs these overhead, and ultimately profitable how much depends on the players.

Tuesday, December 4, 2012

Diablo 3 AH dark auction system determine mechanism detail


Diablo 3 equipment (gem material excluded) auction mechanism is divided into two categories:

1. Direct purchase, this is not much to say, look at the right price directly bought.

2. Bid, this is divided into two sub-categories:

a) according to the system's default request an increase of 5% on the basis of the current price X, which means you press the bid button, and confirm, then the system default bid for Y = X * 1.05

b) dark auction! focus of this is to say today. (Note that dark shot is not directly purchase price as well as the final bid is below the Purchase Price!)

Just from yesterday, I began to auction, today's successful bid to get a belt mechanism as an example to talk about the secret photographing, before the forum do not understand the brothers complain auction plug-like.

The process is as follows:

1. The starting price for 500K Diablo 3 gold, then no one bid.

Some people may ask, how do you know there is no one bids it? Very good judgment:

a) time is 1 day, 11 hours, my brush out in accordance with the conditions at the time, looking for an all resistance and physical anti-freeze belt, ready to scrape together a witch doctor's vomiting blood flow, so the auction houses have been looking for.

b) When I press the bid button, the system default price is 500K d3 gold, that's why. Why? If the current bid (whether it is the minimum starting price 500K start, or direct dark shoot a much higher than 500K price), you press the bid button, the system default price increase of 5% on the basis of the current price, that is 500K * 1.05 = 525K, that you have to be careful, someone you fancy belt ready to battle it.

2. I did not follow the system starting price to start the auction, but after pressing the bid button, enter the 1500K dark beat the price, and this is my initial psychological price. After the confirmation, the system prompts, I won the bid price refreshed you will find the current price is still 500K, rather than input prices 1500K, because I was the first bidder.

3. Got up this morning, I bid belt Price refreshed, but I still won the current standard, the auction is not over until about 16.

Prompted the current price of 1050K, this is exactly how it happened? Me to explain, so another bidder bids 1000K with my bid, but because of my dark beat the price for the 1500K, and no more than I, So he bid failed, but the system will refresh his bid on the basis of the current price, that 1000K * 1.05 = 1050K.

4. Noon, I once again landing the auction house and found that I had lost the current standard, that someone bid more than the dark beat the price of my 1500K system refresh to display the current price of 1575K, I was judged, he must is out of the price of a higher than my dark shot, because before him, not necessarily clearly a 1500K, the highest bid, I can not get, so I decided to finally a psychological secret photographing price 3600K, which is I can accept the highest price.

When I refresh to the 3600K bid, the current price for the 3,150,001 ...?!?! 3,150,001?!?!?!

For anyone wondering, right? In fact, after I saw the price, can not help but admire this guy is definitely playing the auction house master.

Why do you say, because this figure everything!!

Yes, there is the whole zero strange figures all!!!

I'll explain in detail about the reasons. Shot in the dark, psychological often tend to prefer rounded, even the starting price or a straight purchase price so. For example, 500K, or 3000K this figure, so know a little psychology heat often some articles on price, starting price is 213,423,425 so irregular figures looked after you think: ah, this is nice someone else also bid, and if there is the need for their favorite, will participate in the auction.

Well, this 3,150,001 exactly how to do?

My judgment is as follows, his bid 3000K plus a gold coin, which is 3000001, this is really a wise man. Average person bidding sometimes like to the last, for example, enter a price or 10s when, if they win the bid, that bid and thinking of others opportunities will be very less. His bid if I last 3000k, just one gold more than I won the bid.

Why the system will display 3,150,001 rather than his bid 3000001, nor is it my highest bid 3600K, 3000K * 1.05 = 3150 K,

Specific calculation: 3000001 * 1.05 = 3,150,001.05, then the system rounding 3,150,001

He just underestimated my determination to get this equipment, or 3000K is his highest budget, so I finally win this standard.

But it does not end, whether the system finally how much it? According to some of my friends say, is it 3600K, this is my highest bid.

But the result is: 3,150,001 charged to refund 449,999.

That system received final display current prices, while the price is the second highest bid price * 1.05

PS: in one case the system will display the current price is the highest price:

Assuming the highest bid for X, the second bid for the Y

If and only if (X/1.05)

PSS, supplement the system when the price is the highest bid examples:

Practice you can judge you bid to Y, the system prompts you to bid fails, then you see the price of X system refresh and then determine whether it satisfies the following formula: Y ≤ X <1.05Y, then X is the current The highest price.

For example, when you bid 800K (Y), the system prompts you to bid failed, and then you see the price system refresh (X) is greater than or equal to 800K (Y) and less than 840K (1.05Y), this time, the system refresh price (X) is the current highest price. For example, the system refresh 830K then 830K at this time the highest bid.

Summarize decision process:

The system to determine a priority issue. As follows:

Suppose you bid for X, dark beat the highest price of Y.

1. If X ≤ Y, you auction fails,

Then again comparing X * 1.05 and Y if X * 1.05 ≤ Y, the system refreshes the current bid for X * 1.05;

2. If X> Y, you bid success

Then again the X and Y * 1.05, if Y * 1.05 ≤ X, the system refreshes the current bid for Y * 1.05;

Monday, December 3, 2012

Player's fiction: Diablo 3 articles prelude


"I ... I'm not dead yet?"

Ragged old man looked around, but saw only an ordinary stone house. Unnatural glow in the four corners of the room, that in occult create light ball. House with no particular window, which in addition to the table, two chairs, and nothing more, he is sitting in one chair.

Hell devil sitting on another chair.

That nature is not really hell seven devil. Mephisto, Baal, Andariel ... although he had himself stood in the face of these devil, but read countless angels and humans to describe their books, and write a small biography for each devil in person, to the knowledge handed down to posterity. Mortals there is a dead end, the devil puts across countless generations, even Soulstones only imprison moment only.

However, in front of this man there is no less favorable than those devil of force, it was a sweep to clear powerful. Unlike his hero rescued Cathedral, this person comes out of darkness and the smell of death ...

"What is born dead, Deckard Cain?" Devil speak. His voice is not terror, some lazy.

"Mortal should turn to dust, Kurume world is the evildoer. Why do you want my resurrection? Who are you?"

"Even you do not know me? Think hard, Deckard Cain, and finally ... the second Horadrim."

Then Kane. Iconic beard and robe, but the execution at the hands of the long stick enough. Jordan Kule how could you ...... "

"Your baby Liya resurrection that is a very long story occurs after you, but nothing around you certainly want to hear. ha ha ha ha ha ......"

Eerie laughter filled the unknown means that Deckard Cain has no choice.

"So, the truth of Liya body strength ...... Aideliya, she as gone?" Kane mouth some distortions, it is obvious anger. Jordan Kule laughed again.

"You still did not answer me, Jordan Kule why is it that I am the resurrection? Strength and knowledge that you have far better than me, want me what's the use?"

"Maybe I just want to find a Horadric talk about old times, and you are the only thing I find the ashes?" Jordan Kule stood up, waved his hand, there has been a portal.

"Here are the depths of the Caldeum city's underground. Defeated your hero, I always stay here, watching them than incorporated into my black soul stone column." One pull of the corner of his mouth, seems to be in The ridicule the warring parties have not found him only oriole. "Then I told to the fortress in the ground, watching them deal with bird bulimia Monster you know the monster gunm Deckard Cain?"

"What bird monster is either unable to set foot on the ground it? Them how he dealt with it? That is incarnation million, food to make the world of monster ah ..."

"Everything will change. If I use the enchantment and sealed it in the food room and seal incarnation Needless to day throughout the fortress have been eaten. Ridiculous your hero, ego strength, but do not know the power of will be blinded by the human eye. "

"The force will be blinded by the human eye, right Well you are saying to yourself, Jordan Kule?

The man turned to face Kane, portal blue and white light shining behind him, Kane is a time trance. The man in front of him, what is an angel or a demon? "You brought me as a human what Deckard Cain? Well, before me if not make mistakes, how could the body's first separation? But now ..."

He shook his head, indicating Kane followed him through the portal.

"Come on, you not want to know the whereabouts of Aideliya it? I'll take you to see if she was doing and then you will know why, why you resurrected."

Eerie laughter again echoed in the stone chamber in Deckard Cain once again found himself no choice.

Diablo 3 gold

Friday, November 30, 2012

Diablo 3 Demon Hunter double WW ideas



Double WW since being barbarians developed after several versions of the classic tactical, and after other class also began to develop a similar style of play, example monks fans, 51 locusts. Double WW words should be given to the most elegant of the DH, so I try to study the possibility of DH double WW.

1. Tactical ideas


In fact, the idea is still to learn from the barbarians the double WW, ideas, at first the double WW appears mainly has several advantages, high trigger recovery capability with the strike back to bring high engine power to bring the battlefield the shuttle capacity as well as high DOT.

DH double WW to consider these aspects. I try to discover the Trail of Outside of the main stars of the continuing injury coupled with a very impressive effect similar to the the Barbarian double WW's triggering factor of 0.333.

Plus the skills shuttle battlefield DOT ability, Trail of Outside of the main stars in this build equivalent barbarians Little Tornado. Next you need to consider the core issue is how to reply?

This includes two aspects, back to the blood and back of Discipline. Follow the Barbarian double WW's ideas back to the blood by the strike back; while back Discipline rely on passive Night Lurker.

2. core equipment is selected


The choice of the core equipment:

Select dual wielding, the Night Prowler trigger a reason for the high attack speed.

Weapons: Danished's revenge choose to the high strike back 900, perforated, back to the financial resources the Select and white and abhorrence.

The weapons and strike back is the core of the build, of course, also choose high strike back yellow crossbow, but Dani Radha's revenge to another crossbow more choices, such as disaster abuse, or Dan crossbow sets, another The crossbow stays attack main attributes.

Pants: If you do not have the money, jewelry stays high strike back, the black thorns Mail breeches is a good choice. To select the 450 strike back, the other attributes to the financial. Of course not Inna's pants need other parts of the have movement speed affixes.

3. core skills to select

Of course, They are the above-mentioned Night Lurker and Trail of Cinders.

4. equipped with skills to select

Since no money, I set build or upgrade a low difficulty, MF for the main purpose of the MF stays relatively high while balancing DPS and EHP.

The weapon of choice Danished sets: double storm that is a gift, hit back to the AH 10 million to buy (now may not be so much), fancy 940 + hit back and 1.32 back abomination, this build Reply capacity primacy .

Another advantage is that a select Danished's sets must Discipline ceiling, so clothes can not.

Pants explained that, a month ago, 6 million D3 gold. The Pauldrons 7 million, good yellow fitted can also hold a high defensive attributes. Inna's set to select two, I feel for the poor cost high performance cloak of production, shoes only one random attribute good are too expensive, elected as a transitional installed on the MF, bought 2 million AH.

Slag Lacuni do not want to buy (no major Resistance), so choose a high MF yellow fitted, 4.5 crit hit, and some defense properties.

Need the other parts stays movement_path speed such research database, found endless long road package, the ring with movement_path the speed high MF, good set bonus, as well as a total of four random properties, low prices.

The final selection of rings, necklaces with critical chance, spent a total of less than 1500K. The other parts are the traditional choice, try to pick MF affixes, I remember a pickup distance, an average of about 500K.

Upgrade equipment to keep the total cost about 30 million Diablo 3 gold, this set equipped with some relatively high-priced parts.

Simple skills select grenade attack skills in order to return an abomination, Elemental Arrow with Nether TentaclesRune for the main output. In fact, the skills to select a lot, if you feel back to the Discipline enough, no need to carry ready to go, with their fighters or Fort.

5. upgrade

Equipped and skills focused on low difficulty MF and upgrade feeling well. If the blow back effect is difficult also good, put on Twilight witch different, may be comparable to the barbarians of the effect Lacuni, Natalya's ring, necklace.