Wednesday, November 14, 2012

Diablo 3 Witch Doctor team up to increase the presence of experience sharing



In 1.0.4 medium-term, I played Master 300 hours, I've always liked the D2 Necro, so I transfered a 170K Master equipment to the Witch Doctor who only 100K+, a lot of equipment is actually not the same, you need to transfer one by one.

Panel: My equipment is relatively common. Many WD players should be able to reach my panel, paragon LV30, high level players should have higher intelligence / endurance and MF. (Blood brush equipment, about 62K, 72% life, team 8PP playing the organ when I put the stamina gem, for a high endurance MF necklace, head plus the 18% ceiling.) pickup range at 10.

Equipment building ideas: I think in addition to open basic pick-up, blood anti-armor the WD or stacked intelligence, so that no matter single brush or playing organ, harvesting / feast brings you a lot of DPS and avoid injury.

In addition, a lot of bloodshed WD must pay attention to, critical hit our DPS is too low will affect critical damage is up, but the critical hit, critical damage bleed stream income low.

Team must guarantee a certain amount of blood and the whole anti-attacks, Armor 3700 + income is low, and the whole anti-attacks hit 8PP should guarantee a minimum of 750, another blood no upper limit, all rely vampire recovery occupational.

The talent follows: Life, I have 888 caps and 80's back to the blue/second, head back to blue buy group head, generally with a blood sacrifice to ensure that no major non-toxic when life additional tracking bomb so that most of the time in Gangmu in playing time, but also to ensure that 70% of the time kept playing.

Set fitted and talented core, and the experience:

We all feel difficult Skeleton King + Magda, and Kule + siege beast of a combination of the most disgusting, Gangmu and Teleport male general can play the 7PP more friends, no problem.

1, Armor fear turned nearly 8000 armor, to ensure that no the spring brother left some blood skin many times spike opportunity, fear summon small monsters and Magda has miraculous.

Magda will be fear of 3 to 4 seconds, including the location is not good, do not pull, hide in the light beam heap can use fear to control, shift, when we hit 4 people 8PP, except for the first DH to pull click Magda, the rest of the time I came to fear, CD gap addition to escape Swarm, little other questions.

2, pigs change: 20% damage bonus beautiful addition to Kule control is very cool, our team considering I have big voodoo, DPS is relatively high, arrangements DH went to pull Kule, a lot of times the DH opened Kule died, my spirituality ran Pigs + rescue and the Kule meet becomes one go.

3, Track playing to ensure the back Blue + comfortably isolated BOSS.

4, the ceremony, the guarantee will not eat their next time control, or excellent output location, then open. Do not open one, arrested Engineering beast, or moves to escape flying props to give up their position, but also optimistic about the location of his teammates.

Many old WD told our team WD is auxiliary + control + DPS triple. Do a good job on these points, I believe that the device everyone in the team will be able to play the biggest role.

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