Saturday, November 3, 2012

Resurrection time penalty will be modified in the next patch


Game of death is a painful thing. You have to once again re-challenge the powerful BOSS, dance mat dodge attacks and attack, or a variety of QTE (Of course, in Diablo) or sights the timing Mengza keyboard output, you need to have again challenge.

Diablo God 3 STD mode, player death will lose 10% of the equipment durable, there will be a resurrection of time to punish (if you die too many times), and most critical, if you are in the underground city The end of the death, you have to run the road. Has been the double penalty of time and money, why do we need more time and operating again?

Community Manager Lylirra rejected the players raised the battle flag as the idea of ??resurrection point. But she also made it clear that resurrection time of the players in the next patch will be fixed for five seconds to improve the resurrection time and Paolu time to double punishment.

About Resurrection of time to punish

Please allow us to be placed in the underground city banners, so that we can be resurrected after death in senki nearby.

Every time finally died in the underground city and then have to start again at the entrance, kept to escape. After you die too have a resurrection time penalty. We do not want to escape the extra time spent in advancing again.

This would be a cool feature for people who want to play so. If you do not, no problem. I do not think this is what interrupted game.

Thank you for your consideration.

As some of the players, allows players senki near the resurrection will be very complicated, but we want to avoid the situation in the beginning of the design "Diablo 3" (which is why we do not allow players like Diablo 2 did back cause City surgery). We appreciate your feedback, and we will continue to consider how to adopt - or similar - to improve.

So, we fully agree senki role some very monotonous and we very much hope to be more useful. If you can recommend other senki use, please let us know!

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