Wednesday, November 28, 2012

Teach you to live in the harsh battlefield


How to avoid harm or less harm?

First of all, we can let the enemy can not see.

Any place where the enemy can not see, are safe. Your artillery anti can not ....

And this can not see, not just squatting on the edge of the battlefield's final. We know that the, the WOT smallest map about a range of 800 × 800, limit lit distance, but 445M, so long as you are in the distance, you either fire or maneuver are safe, which is still in The vision control the most widely Room 10. In the lower level of some of the rooms, this distance may even be reduced to 380, 330m distance, such as 59 panels vision for 380m, count the car as long and communications skills may be about 400m, but if the car is hidden not too bad 380m distance from the fire can be said to be safe, of course, established on the basis of 59 rarely with high light.

The WOT map no one is easy to have all kinds of obstacles and bushes. Accordingly, the vision of the enemy will be these barriers, grass or even just a little slant obscured. In this case, we need to see another figure 50m compulsory lit. Just keep in 50m outside, we can rely on the front said obstructions to circumvent the enemy's field of vision, so as to ensure their own safety.

Secondly, we can not let the enemy see, can not hit.

To do this, first understand the hurt from where to? Whether this bunker can be completely blocked? Which I must mention the Random Battleground more concentrated firepower opening bunker vast majority of the field can provide you with enough cover. With the passage of time, the battlefield control and strong side of the fire will gradually spread, especially mobile artillery, field absolute security bunkers will be gradually reduced until it disappears. Random Battleground strengthen the field of view on the battlefield, firepower range compression enemy space, it is the best way to provide themselves with a better defense.

Finally, the worst case, the enemy is playing.

First of thinking and hurt from where? Up Where to hurt? Then the most powerful side of the face there! This Department should be faced by high blood high the DPM, low blood face high DPH. Maybe you multi-resistant a gun on live enemy dead to protect a teammate, which brought victory.

And here there is little experience in the two cases,

Example 1: almost full of blood, E100 lit at the same time I (212) and -7, but because I hid in a lower than my body a little bit behind the rock, he is hard to hit me, and -7 at this time is a gun goods, so he went to the closing -7, and keep -7, -7 but then placed a 45-degree angle, precisely side at me, I was situation the AP successfully penetrated him the side, plus -7 penetrated his crotch, E100 lie down immediately.

Case 2: 62 a full of blood, I (261) endgame 1v1, I am near the bunker, 62a I first lit, but I did not have chance to output, 62a smoothly close 62A nearly behind from the bunker at one end around, I HE penetrated the side of the fire to lie down immediately.

These two cases are expounded from the perspective I opened artillery, in fact, since the two examples I open regardless of the heavy tank or medium tank vs artillery, as long as the blood is enough are positive Yingkang-a guns, artillery hit you front and hit the side of the result is very different. Full of blood a great chance to Great Barton positive anti-92 a gun, side, top filling the chance to lie down considerable. As in case 1, e100 almost impossible to face a normal -7 players intact, so the side facing -7 damage will not be much difference if he is to face a 212, regardless of the AP or HE, the opportunity to have a lot less damage/damage caused to him, and his anti -7 a gun taken away -7 insurable victory. 62a is the same in Case 2, 261 in addition to hitting the crotch, almost impossible positive seconds out full of blood, 62a, and his side of the face of artillery, this risk is magnified countless times.

Regardless of where, how far distance artillery, artillery attacks inevitable, reduce the chance of the artillery hit the side/top of will allow yourself to live a little longer.

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